void Start() { screenFadeScript = FindObjectOfType <ScreenFadeScript>(); mainMenu = mainMenuObject.transform.GetChild(0).gameObject; optionsMenu = mainMenuObject.transform.GetChild(1).gameObject; ExitMenu = mainMenuObject.transform.GetChild(2).gameObject; Cursor.lockState = CursorLockMode.None; }
void Awake() { masterBus = FMODUnity.RuntimeManager.GetBus(masterBusString); masterBus.setVolume(PlayerPrefs.GetFloat("Music")); screenFadeScript = FindObjectOfType <ScreenFadeScript>(); }