void Start()
    {
        screenFadeScript = FindObjectOfType <ScreenFadeScript>();
        mainMenu         = mainMenuObject.transform.GetChild(0).gameObject;
        optionsMenu      = mainMenuObject.transform.GetChild(1).gameObject;
        ExitMenu         = mainMenuObject.transform.GetChild(2).gameObject;

        Cursor.lockState = CursorLockMode.None;
    }
 void Awake()
 {
     masterBus = FMODUnity.RuntimeManager.GetBus(masterBusString);
     masterBus.setVolume(PlayerPrefs.GetFloat("Music"));
     screenFadeScript = FindObjectOfType <ScreenFadeScript>();
 }