private void OnPlayPressed() { if (transitioning) { return; } var audioManager = Service.Get <AudioManager>(); if (audioManager != null) { audioManager.PlaySound(Constants.GameSounds.UI_GENERIC_BUTTON_PRESSED); } var playerPrefHelper = PlayerPrefHelper.Instance; var playerData = PlayerData.Instance; ScreenAnimator.Play("hide"); transitioning = true; var screenManager = Service.Get <ScreenManager>(); if (screenManager != null) { screenManager.FadeIn(() => { Close(true); }); } }
// Use this for initialization void Awake () { _screen_animation = GameObject.FindObjectOfType<ScreenAnimator> (); _brunch_button = GameObject.FindObjectOfType<BruchButtonTextSetter>(); _changebob_animation = GameObject.FindObjectOfType<ChangeFatBob> (); _light_create = GameObject.FindObjectOfType<LightCreate> (); }
public void FadeIn() { //Enable(); ScreenAnimator.Play("Fade In"); }
public void FadeOut() { //Enable(); ScreenAnimator.Play("Fade Out"); }
public void FadeIn() { ScreenAnimator.Play("Fade In"); }
public void FadeOut() { ScreenAnimator.Play("Fade Out"); }