Example #1
0
        private void PerformAdd()
        {
            if (obj is EnemyInstance)
            {
                if (insertIndex == -1)
                {
                    insertIndex = Screen.Enemies.Count;
                }

                Screen.AddEnemy((EnemyInstance)obj, insertIndex);
            }
            else if (obj is StructInstance)
            {
                if (insertIndex == -1)
                {
                    insertIndex = Screen.Structs.Count;
                }

                Screen.AddObject((StructInstance)obj, insertIndex);
            }
        }