public EngineLvl2Test() { // seteamos una instancia "falsa" del adapter para usar en los tests. OneAdapter.Adapter = new FalseAdapterContain(true); // creamos el diccionario de paginas y niveles para los tests. Dictionary <string, List <string> > dicc = new Dictionary <string, List <string> >(); List <string> list = new List <string>(); list.Add("Page1"); dicc.Add("Menu", list); Creator.UnityPages = dicc; // creamos el mundo necesario para testear el motor. Singleton <GeneralEngine> .Instance.ActualLevel = "Menu"; level = new Level("level", world); screen = new Screen("screen", level); destination1 = new BlankSpace("destination1", 10, 10, 50, 50, screen, "path"); source1 = new DragAndDropSource("source1", 50, 50, 50, 50, screen, "path"); destination2 = new BlankSpace("destination2", 20, 20, 50, 50, screen, "path"); source2 = new DragAndDropSource("source2", 50, 50, 50, 50, screen, "path"); word1 = new Word("word1", 10, 10, 50, 50, screen, "path1", source1, destination1); word2 = new Word("word2", 10, 10, 50, 50, screen, "path2", source2, destination2); screen.Add(word1); screen.Add(word2); screen.Add(destination1); screen.Add(destination2); }
public EngineLvl3Test() { // seteamos una instancia "falsa" del adapter para usar en los tests. OneAdapter.Adapter = new FalseAdapterContain(true); // creamos el diccionario de paginas y niveles para los tests. Dictionary <string, List <string> > dicc = new Dictionary <string, List <string> >(); List <string> pagesList = new List <string>(); pagesList.Add("Page1"); dicc.Add("Menu", pagesList); Creator.UnityPages = dicc; Singleton <GeneralEngine> .Instance.ActualLevel = "Menu"; // creamos el mundo necesario para testear el motor. world = Singleton <World> .Instance; level = new Level("level", world); screen = new Screen("screen", level); Singleton <EngineLvl3> .Instance.Reset(screen); buttonCheck1 = new ButtonCheck("ButtonCheck1", 10, 10, 10, 10, screen, "path", "path2", true); buttonCheck2 = new ButtonCheck("ButtonCheck2", 20, 20, 20, 20, screen, "path", "path2", true); buttonCheck3 = new ButtonCheck("ButtonCheck3", 30, 30, 30, 30, screen, "path", "path2", true); buttonCheck4 = new ButtonCheck("ButtonCheck4", 40, 40, 40, 40, screen, "path", "path2", false); buttonCheck5 = new ButtonCheck("ButtonCheck5", 50, 50, 50, 50, screen, "path", "path2", false); screen.Add(buttonCheck1); screen.Add(buttonCheck2); screen.Add(buttonCheck3); screen.Add(buttonCheck4); screen.Add(buttonCheck5); }
private static void Main() { var screen = new Screen(); for (int i = 0; i < 10; i++) { screen.Add(new Shape {Location = new Point(i, i), Color = Color.Red}); } using (var tracker = new Tracker().Track(screen)) { tracker.Changed += _ => Console.WriteLine("Changed!"); screen.Add(new Shape()); // "Changed!" x 2 (1 for new element, 1 for Count property change) screen[0].Location = new Point(1, 1); // "Changed!" screen[1].Color = Color.Blue; // "Changed!" screen.RemoveAt(2); // "Changed!" x 2 } }
/// <summary> /// Setup UI events /// </summary> public void Init() { /** Textures **/ AvatarButton.Texture = Screen.SimCreateButtonImage; CityButton.Texture = Screen.CityButtonTemplateImage; HouseButton.Texture = Screen.HouseButtonTemplateImage; /** Send tab stuff to the bottom **/ Screen.SendToBack(TabBackground, TabEnterBackground, TabDescBackground); /** Events **/ EnterTabButton.OnButtonClick += new ButtonClickDelegate(EnterTabButton_OnButtonClick); DescTabButton.OnButtonClick += new ButtonClickDelegate(DescTabButton_OnButtonClick); NewAvatarButton.OnButtonClick += new ButtonClickDelegate(NewAvatarButton_OnButtonClick); PersonDescriptionSlider.AttachButtons(PersonDescriptionScrollUpButton, PersonDescriptionScrollDownButton, 1); PersonDescriptionText.AttachSlider(PersonDescriptionSlider); CityThumb = new UIImage { X = CityButton.X + 6, Y = CityButton.Y + 6 }; CityThumb.SetSize(78, 58); Screen.Add(CityThumb); SetTab(PersonSlotTab.EnterTab); }
public PlayerSpaceShip( Game i_Game, GameScreen i_Screen, string i_GameAsset, ShootsManager i_ShootsManager, bool i_IsFirstPlayer) : base(i_Game, i_Screen, i_GameAsset, i_ShootsManager) { m_NumOFSouls = k_StartingNumOfSouls; DrawOrder = k_DrawOrder; m_IsFirstPlayer = i_IsFirstPlayer; m_Animator = new CompositeAnimator(this); CompositeAnimator lostSoulAnimation = new CompositeAnimator("lostSoul", TimeSpan.FromSeconds(1.6), this, new BlinkAnimator("lostSoulBlink", TimeSpan.FromSeconds(1 / 14), TimeSpan.FromSeconds(2.4))); CompositeAnimator dieAnimation = new CompositeAnimator("dying", TimeSpan.FromSeconds(1.6), this, new RotateAnimator("dyingRotate", TimeSpan.FromSeconds(2.4), 4), new FadeOutAnimator("dyingFade", TimeSpan.FromSeconds(2.4))); m_Animator.Add(dieAnimation); m_Animator.Add(lostSoulAnimation); dieAnimation.Enabled = false; lostSoulAnimation.Enabled = false; m_SoulsSprites = new Soul[3]; m_SoulsSprites[0] = new Soul(i_Game, i_Screen, i_GameAsset); m_SoulsSprites[1] = new Soul(i_Game, i_Screen, i_GameAsset); m_SoulsSprites[2] = new Soul(i_Game, i_Screen, i_GameAsset); foreach (Soul soul in m_SoulsSprites) { Screen.Add(soul); } }
public void Should_throw_when_changing_position_of_non_existent_element() { var screen = new Screen(); screen.Add(new Circle()); m.ElementIndexChange(screen.Shapes, new Circle()); }
public InteractionController(WorldView Map, Economy Economy, Screen Screen) { _Map = Map; _Map.ChangeView(R => R.ChangeViewByPoint(M => M.Biome.Color, true, true)); _Economy = Economy; _CurrentItem = _Economy.All; _Map.OnClick += new EventHandler <MouseEventArgs>(ClickedMap); _Map.OnRightClick += new EventHandler <MouseEventArgs>(RightClickedMap); _RegionViewWindow.Visible = false; //Buttons string[] Classes = new string[] { "button-biome", "button-temperature", "button-moisture", "button-elevation", "button-population", "button-wealth", "button-culture", "button-nation", "button-good" }; Action <object, MouseEventArgs>[] Actions = new Action <object, MouseEventArgs>[] { delegate(object S, MouseEventArgs E) { _Map.ChangeView(R => R.ChangeViewByPoint(M => M.Biome.Color, true, true)); }, delegate(object S, MouseEventArgs E) { _Map.ChangeView(R => R.ChangeViewByPoint(M => M.Temperature, Color.Blue, Color.Red)); }, delegate(object S, MouseEventArgs E) { _Map.ChangeView(R => R.ChangeViewByPoint(M => M.Moisture, Color.Yellow, Color.Blue)); }, delegate(object S, MouseEventArgs E) { _Map.ChangeView(R => R.ChangeViewByPoint(M => M.Height, Color.Green, Color.White)); }, delegate(object S, MouseEventArgs E) { _Map.ChangeView(R => R.Region.PopulationDensity, Color.White, Color.Red); }, delegate(object S, MouseEventArgs E) { _Map.ChangeView(R => (float)R.Region.FlowPerCapita(), Color.White, Color.Red); }, delegate(object S, MouseEventArgs E) { }, delegate(object S, MouseEventArgs E) { }, delegate(object S, MouseEventArgs E) { } }; for (int i = 0; i < Classes.Length; ++i) { Button Button = new Button(Classes[i]); Button.Position = new SFML.Window.Vector2f(34 * i + 10, 0); Button.OnClick += new EventHandler <MouseEventArgs>(Actions[i]); Screen.Add(Button); } Screen.Add(_RegionViewWindow); }
public void Should_undo_redo_collection_changes_in_batch() { var screen = new Screen(); m.Batch(() => { var circle = new Circle(); screen.Add(new Circle { Radius = 10 }); screen.Add(circle); screen.MoveToFront(1); screen.Remove(circle); }); Assert.AreEqual(1, screen.Shapes.Count); UndoCount(1); m.Undo(); Assert.AreEqual(0, screen.Shapes.Count); }
public void Should_fire_collection_element_position_change_event() { var screen = new Screen(); var circle = new Circle(); screen.Add(new Circle()); screen.Add(circle); int count = 0; m.Changed += (_, args) => { Assert.AreEqual(typeof(ElementIndexChangeEvent <Circle>), args.Event.GetType()); Assert.AreSame(screen.Shapes, ((ElementIndexChangeEvent <Circle>)args.Event).Collection); Assert.AreSame(circle, ((ElementIndexChangeEvent <Circle>)args.Event).Element); Assert.AreEqual(1, ((ElementIndexChangeEvent <Circle>)args.Event).Index); count++; }; screen.MoveToFront(1); m.Undo(); Assert.AreEqual(2, count); }
public void Should_undo_redo_collection_position_change() { var screen = new Screen(); Circle circle1, circle2; screen.Add(circle1 = new Circle()); screen.Add(circle2 = new Circle()); m.Reset(); screen.MoveToFront(1); Assert.AreSame(circle2, screen.Shapes[0]); Assert.AreSame(circle1, screen.Shapes[1]); m.Undo(); Assert.AreSame(circle1, screen.Shapes[0]); Assert.AreSame(circle2, screen.Shapes[1]); m.Redo(); Assert.AreSame(circle2, screen.Shapes[0]); Assert.AreSame(circle1, screen.Shapes[1]); }
/// <summary> /// Setup UI events /// </summary> public void Init() { /** Textures **/ AvatarButton.Texture = Screen.SimCreateButtonImage; CityButton.Texture = Screen.CityButtonTemplateImage; HouseButton.Texture = Screen.HouseButtonTemplateImage; /** Send tab stuff to the bottom **/ Screen.SendToBack(TabBackground, TabEnterBackground, TabDescBackground); /** Events **/ EnterTabButton.OnButtonClick += new ButtonClickDelegate(EnterTabButton_OnButtonClick); DescTabButton.OnButtonClick += new ButtonClickDelegate(DescTabButton_OnButtonClick); NewAvatarButton.OnButtonClick += new ButtonClickDelegate(OnSelect); DeleteAvatarButton.OnButtonClick += new ButtonClickDelegate(DeleteAvatarButton_OnButtonClick); PersonDescriptionSlider.AttachButtons(PersonDescriptionScrollUpButton, PersonDescriptionScrollDownButton, 1); PersonDescriptionText.AttachSlider(PersonDescriptionSlider); CityThumb = new UIImage { X = CityButton.X + 6, Y = CityButton.Y + 6 }; CityThumb.SetSize(78, 58); Screen.Add(CityThumb); HouseThumb = new UIImage { X = HouseButton.X + 6, Y = HouseButton.Y + 6 }; HouseThumb.SetSize(78, 58); Screen.Add(HouseThumb); Sim = new UISim { Visible = false, Position = AvatarButton.Position + new Vector2(1, 10), Size = new Vector2(140, 200) }; Screen.Add(Sim); SetTab(PersonSlotTab.EnterTab); AvatarButton.OnButtonClick += new ButtonClickDelegate(OnSelect); CityButton.OnButtonClick += new ButtonClickDelegate(OnSelect); HouseButton.OnButtonClick += new ButtonClickDelegate(OnSelect); }
public void Should_undo_redo_collection_addition() { var screen = new Screen(); var circle = new Circle(); screen.Add(circle); UndoCount(1); m.Undo(); Assert.AreEqual(0, screen.Shapes.Count); m.Redo(); Assert.AreSame(circle, screen.Shapes[0]); }
public void PositiveTest() { // string Name, int PositionY, int PositionX, int Length, int Width,Screen Screen, string ImagePath, bool Right Letter letter = new Letter("letter", 10, 10, 10, 10, screen, "path", true); screen.Add(letter); Singleton <EngineLvl1> .Instance.Check(letter); bool actualState = letter.Screen.State; bool expectedState = true; Assert.Equal(actualState, expectedState); Singleton <EngineLvl1> .Instance.Reset(screen); }
public void Should_fire_collection_removal_event() { var screen = new Screen(); var circle = new Circle(); screen.Add(circle); int count = 0; m.Changed += (_, args) => { Assert.AreEqual(typeof(ElementRemovalEvent <Circle>), args.Event.GetType()); Assert.AreSame(screen.Shapes, ((ElementRemovalEvent <Circle>)args.Event).Collection); Assert.AreSame(circle, ((ElementRemovalEvent <Circle>)args.Event).Element); Assert.AreEqual(0, ((ElementRemovalEvent <Circle>)args.Event).Index); count++; }; screen.Remove(circle); m.Undo(); Assert.AreEqual(2, count); }
public void TestShow() { var box = new Box(2, 3, 4, 5); StreamWriter standardOut = new StreamWriter(Console.OpenStandardOutput()); standardOut.AutoFlush = true; using (StringWriter sw = new StringWriter()) { Console.SetOut(sw); var screen = new Screen(10, 10); screen.Add(box); screen.Show(); var expected = string.Format(" {0} {0} {0} ┌───┐ {0} │ │ {0} │ │ {0} │ │ {0} │ │ {0} └───┘ {0} {0}", Environment.NewLine); Assert.AreEqual(expected, sw.ToString()); } Console.SetOut(standardOut); }
static void Main(string[] args) { //RunTest(); var mainFrame = new Frame("main", 22, 22) { Row = 1, Col = 27 }; var messageFrame = new Frame("messages", 3, 17) { Row = 1, Col = 1 }; var message = new Sprite(1, 15) { Row = 1, Col = 1 }; messageFrame.Sprites.Add(message); IBlock block = new Pillar(); mainFrame.Add(block); var screen = new Screen(); screen.Add(mainFrame); screen.Add(messageFrame); var loop = true; while (loop) { var projectionSucceeded = screen.Project((c, cols) => { message.PrintH(0, 0, "Collision!", ConsoleColor.Red); block.Undo(); return(false); }); if (!projectionSucceeded) { screen.Project(); } var keyInfo = Console.ReadKey(true); switch (keyInfo.KeyChar) { case 'w': block.Rotate(); break; case 's': block.MoveDown(); break; case 'a': block.MoveLeft(); break; case 'd': block.MoveRight(); break; case 'r': screen.Refresh(); break; case 'q': loop = false; break; } message.Clear(); } }
private void Window_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { if (!Mouse_Down) { return; } Mouse_Down = false; //---------------------------------Add the last point to the canvas and screen--------------------------------- Point P = e.GetPosition(this); Draw_Point(P); Temp.Add_Point(P); //---------------------------------Do the finished work-------------------------------------------------------- Temp.Finish_Collecting(); if (!Temp.Finished_Collecting) { return; } //--------------------------check if the current gesture should be unioned with the last gesture----------------------- if (Screen.Count != 0) { Mouse_Data REF = Screen[Screen.Count - 1]; if ((Screen[Screen.Count - 1].Intersect(Temp) || (Screen[Screen.Count - 1].Boundary.Contains(Temp.Center)) && Recognizer.Recognize(ref REF) != "square root")) { Mouse_Data T = Screen[Screen.Count - 1]; T.Union(Temp); Screen[Screen.Count - 1] = T; } else { RecLast(); if (Screen.Last().Label == "horizontal line") { Mouse_Data D = new Mouse_Data(Screen.Last()); D.Union(Temp); if (Recognizer.Recognize(ref Temp) == "horizontal line" && Recognizer.Recognize(ref D, false) == "equals") { Screen[Screen.Count - 1] = D; double R = Calculate_Value(); Debug.Print(R.ToString()); #region Output_Answer Label AnswerBox = new Label(); AnswerBox.Content = R.ToString(); double L, T; AnswerBox.Margin = new Thickness(L = Temp.Boundary.X + Temp.Boundary.Width + 10, T = ((Temp.Boundary.Y + Temp.Boundary.Height + D.Boundary.Y + D.Boundary.Height) / 2 - 50), 0, MainCanvas.Height - T - 20); AnswerBox.FontSize = 50; MainCanvas.Children.Add(AnswerBox); #endregion } else { Screen.Add(Temp); } } else { Screen.Add(Temp); } } } else { Screen.Add(Temp); } }