private void Awake()
 {
     boxCollider = GetComponent <BoxCollider2D>();
     attack      = GetComponent <Scr_CharacterAttack>();
 }
 private void Awake()
 {
     animator = GetComponent <Animator>();
     movement = GetComponent <Scr_CharacterMovement>();
     attack   = GetComponent <Scr_CharacterAttack>();
 }