/// <summary> /// The learner score max edit end event. /// </summary> /// <param name="value">Value.</param> public void OnLearnerScoreMaxEditEnd(string value) { ScormManager.SetScoreMax(float.Parse(value)); float scoreScaled = float.Parse(GameObject.Find("InputFieldScore").GetComponent <InputField> ().text) / float.Parse(value); ScormManager.SetScoreScaled(scoreScaled); }