/// <summary>
    /// The learner score max edit end event.
    /// </summary>
    /// <param name="value">Value.</param>
    public void OnLearnerScoreMaxEditEnd(string value)
    {
        ScormManager.SetScoreMax(float.Parse(value));
        float scoreScaled = float.Parse(GameObject.Find("InputFieldScore").GetComponent <InputField> ().text) / float.Parse(value);

        ScormManager.SetScoreScaled(scoreScaled);
    }