Example #1
0
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.name == "Player")
     {
         the_score_manager.Add_Score(score_to_give);
         gameObject.SetActive(false);
         if (cash_sound.isPlaying)
         {
             cash_sound.Stop();
             cash_sound.Play();
         }
         else
         {
             cash_sound.Play();
         }
         cash_sound.Play();
     }
 }