// Use this for initialization void Start() { platform_start_point = Platform_generator.position; player_start_point = the_player.transform.position; the_score_manager = FindObjectOfType <Score_manager>(); the_score_manager.score_increasing = true; }
void Start() { thescoremanager = FindObjectOfType <Score_manager>(); theplatformgen = FindObjectOfType <Platform_gen>(); thegamemanager = FindObjectOfType <Game_manager>(); values = FindObjectOfType <Option_values>(); }
// Use this for initialization void Start() { sound = FindObjectOfType <Audio_manager>(); scoresave = FindObjectOfType <Score_save>(); score = FindObjectOfType <Score_manager>(); //sound.whatmuisic = "deathMusic"; }
// Use this for initialization void Start() { platformstartpoint = platgen.position; //beállítjuk a kezdőértékeket platformstartpoint = theplayer.transform.position; thescoremanager = FindObjectOfType <Score_manager>(); sound = FindObjectOfType <Audio_manager>(); scroll = FindObjectOfType <Scrolling_Background>(); }
private void Awake() { if (instancia == null) { instancia = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(gameObject); } }
void Start() { platformstartpoint = platgen.position; platformstartpoint = theplayer.transform.position; thescoremanager = FindObjectOfType <Score_manager>(); sound = FindObjectOfType <Audio_manager>(); scroll = FindObjectOfType <Scrolling_Background>(); values = FindObjectOfType <Option_values>(); platformgen = FindObjectOfType <Platform_gen>(); }
private void Start() { score_manager = this; }
void Start() { player = FindObjectOfType <Player_movement>(); enemy = FindObjectOfType <Enemy_manager>(); thescoremanager = FindObjectOfType <Score_manager>(); }
void Start() { thescoremanager = FindObjectOfType <Score_manager>(); sound = FindObjectOfType <Audio_manager>(); }
// Use this for initialization void Start() { the_score_manager = FindObjectOfType <Score_manager>(); cash_sound = GameObject.Find("Cash_sound").GetComponent <AudioSource>(); }
void Start() { sound = FindObjectOfType <Audio_manager>(); scoresave = FindObjectOfType <Score_save>(); score = FindObjectOfType <Score_manager>(); }