// Use this for initialization
 void Start()
 {
     platform_start_point = Platform_generator.position;
     player_start_point   = the_player.transform.position;
     the_score_manager    = FindObjectOfType <Score_manager>();
     the_score_manager.score_increasing = true;
 }
Example #2
0
 void Start()
 {
     thescoremanager = FindObjectOfType <Score_manager>();
     theplatformgen  = FindObjectOfType <Platform_gen>();
     thegamemanager  = FindObjectOfType <Game_manager>();
     values          = FindObjectOfType <Option_values>();
 }
Example #3
0
    // Use this for initialization
    void Start()
    {
        sound     = FindObjectOfType <Audio_manager>();
        scoresave = FindObjectOfType <Score_save>();
        score     = FindObjectOfType <Score_manager>();


        //sound.whatmuisic = "deathMusic";
    }
Example #4
0
    // Use this for initialization
    void Start()
    {
        platformstartpoint = platgen.position;  //beállítjuk a kezdőértékeket
        platformstartpoint = theplayer.transform.position;

        thescoremanager = FindObjectOfType <Score_manager>();

        sound = FindObjectOfType <Audio_manager>();

        scroll = FindObjectOfType <Scrolling_Background>();
    }
Example #5
0
 private void Awake()
 {
     if (instancia == null)
     {
         instancia = this;
         DontDestroyOnLoad(this.gameObject);
     }
     else
     {
         Destroy(gameObject);
     }
 }
Example #6
0
    void Start()
    {
        platformstartpoint = platgen.position;
        platformstartpoint = theplayer.transform.position;

        thescoremanager = FindObjectOfType <Score_manager>();

        sound = FindObjectOfType <Audio_manager>();

        scroll = FindObjectOfType <Scrolling_Background>();

        values = FindObjectOfType <Option_values>();

        platformgen = FindObjectOfType <Platform_gen>();
    }
 private void Start()
 {
     score_manager = this;
 }
Example #8
0
 void Start()
 {
     player          = FindObjectOfType <Player_movement>();
     enemy           = FindObjectOfType <Enemy_manager>();
     thescoremanager = FindObjectOfType <Score_manager>();
 }
Example #9
0
    void Start()
    {
        thescoremanager = FindObjectOfType <Score_manager>();

        sound = FindObjectOfType <Audio_manager>();
    }
Example #10
0
 // Use this for initialization
 void Start()
 {
     the_score_manager = FindObjectOfType <Score_manager>();
     cash_sound        = GameObject.Find("Cash_sound").GetComponent <AudioSource>();
 }
Example #11
0
 void Start()
 {
     sound     = FindObjectOfType <Audio_manager>();
     scoresave = FindObjectOfType <Score_save>();
     score     = FindObjectOfType <Score_manager>();
 }