//Resets all values if player loses game public void Reset() { scoreScript.SaveHighScore(); scoreScript.ResetPlayerScore(); gameTime = 0.0f; currentSpawnTimer = timeBetweenSpawns; droppedBalls = 0; exitScript.currentSpawnedIngredients = 0; exitScript.Reset(); lives = maxLives; foreach (GameObject obj in GameObject.FindGameObjectsWithTag("Bouncer")) { Destroy(obj); } foreach (GameObject obj in GameObject.FindGameObjectsWithTag("Trampoline")) { Destroy(obj); } }