// Start is called before the first frame update public void Start() { recipeUI = GameObject.Find("RecipeUI"); bouncerSpawn = GameObject.FindGameObjectWithTag("GameController").GetComponent <SpawnerScript>(); scoreUI = GameObject.Find("GameUI").GetComponent <ScoreUIScript>(); recipeComplete = false; currentRecipe = -1; DecideNextRecipe(); }
void Start() { currentSpawnTimer = timeBetweenSpawns; scoreScript = GameObject.FindGameObjectWithTag("UI").GetComponent<ScoreUIScript>(); exitScript = GameObject.FindGameObjectWithTag("Exit").GetComponent<ExitScript>(); gameTime = 0.0f; Screen.sleepTimeout = SleepTimeout.NeverSleep; coinManager = GameObject.Find("CoinManager").GetComponent<CoinManagerScript>(); }
// Use this for initialization void Start() { scoreDisplay = GameObject.FindGameObjectWithTag("UI").GetComponent<ScoreUIScript>(); InitializePosition(); }
// Use this for initialization void Start() { playerBody = GetComponent<Rigidbody2D>(); initialXPos = transform.position.x; initialTouchPosition = new Vector2(0, 0); cameraTransform = GameObject.FindGameObjectWithTag("MainCamera").transform; replayObject = GameObject.FindGameObjectWithTag("Respawn"); replayMenu = replayObject.GetComponentInChildren<ReplayScript>(); scoreBoard = GameObject.FindGameObjectWithTag("MainUI").GetComponent<ScoreUIScript>(); trail = GetComponentInChildren<TrailRenderer>(); indicatorSpawner = GetComponent<FlowerSpawner>(); }
// Use this for initialization void Start() { startingHeight = 10; ResetMenuPosition(); playerInput = GameObject.FindGameObjectWithTag("Player").GetComponent<inputHandler>(); scoreScript = GameObject.FindGameObjectWithTag("MainUI").GetComponent<ScoreUIScript>(); tipsScript = gameObject.GetComponentInChildren<TipScript>(); HighScore = gameObject.GetComponentsInChildren<Text>()[0]; CurrentScore = gameObject.GetComponentsInChildren<Text>()[1]; }
public ScoreUIScript scoreUIScript; // ScoreUI script // Use this for initialization void Start() { particlesPivotDistance = particleSize * numparticles / 2; particlesPivot = new Vector3(particlesPivotDistance, particlesPivotDistance, particlesPivotDistance); scoreUIScript = scoreUIObject.GetComponent <ScoreUIScript>(); }