// Update is called once per frame private void Update() { energyText.text = Energy.ToString(CultureInfo.InvariantCulture); NewEn = (int)Energy; if (NewEn > OldEn) { ScoreTrackerScript.IncreaseScore(NewEn - OldEn); OldEn = NewEn; } else if (NewEn < OldEn) { OldEn = NewEn; } }
private void OnTriggerEnter(Collider other) { Fireball fb = other.gameObject.GetComponent <Fireball>(); if (fb == null) { return; } if (fb.FireColour != FireColour) { return; } ScoreTracker.IncreaseScore(); Destroy(fb.gameObject); }