Example #1
0
 // Update is called once per frame
 void OnTriggerEnter2D(Collider2D col)
 {
     if (col.gameObject.layer == 12)
     {
         ScoreTracker.AddPoint(points);
     }
 }
Example #2
0
    IEnumerator intro()
    {
        yield return(new WaitForSeconds(1));

        aintro.SetActive(true);
        yield return(new WaitForSeconds(5));

        aintro.SetActive(false);
        Camera.main.transform.position = ccamera.transform.position;
        Camera.main.transform.rotation = ccamera.transform.rotation;
        Instantiate(player, start.transform.position, start.transform.rotation);
        pintro1.SetActive(true);
        yield return(new WaitForSeconds(3));

        pintro1.SetActive(false);
        yield return(new WaitForSeconds(3));

        pintro2.SetActive(true);
        yield return(new WaitForSeconds(3));

        pintro2.SetActive(false);
        Camera.main.transform.position = tvcamera.transform.position;
        Camera.main.transform.rotation = tvcamera.transform.rotation;
        q1.SetActive(true);
        q1a1.SetActive(true);
        q1a2.SetActive(true);
        q1a3.SetActive(true);
        q1a4.SetActive(true);
        yield return(new WaitForSeconds(10));

        q1.SetActive(false);
        q1a1.SetActive(false);
        q1a2.SetActive(false);
        q1a3.SetActive(false);
        q1a4.SetActive(false);
        Camera.main.transform.position = acamera.transform.position;
        Camera.main.transform.rotation = acamera.transform.rotation;
        aint1.SetActive(true);
        yield return(new WaitForSeconds(3));

        aint1.SetActive(false);
        Camera.main.transform.position = ccamera.transform.position;
        Camera.main.transform.rotation = ccamera.transform.rotation;
        pint1.SetActive(true);
        yield return(new WaitForSeconds(3));

        if (choice == answer1)
        {
            player.transform.position = bottom.transform.position;
            points++;
            scoreTracker.AddPoint(1);
        }
        choice = 0;
        pint1.SetActive(false);
        yield return(new WaitForSeconds(3));

        pint2.SetActive(true);
        yield return(new WaitForSeconds(3));

        pint2.SetActive(false);
        Camera.main.transform.position = tvcamera.transform.position;
        Camera.main.transform.rotation = tvcamera.transform.rotation;
        a1.SetActive(true);
        yield return(new WaitForSeconds(3));

        a1.SetActive(false);
        tvint1.SetActive(true);
        yield return(new WaitForSeconds(3));

        tvint1.SetActive(false);
        q2.SetActive(true);
        q2a1.SetActive(true);
        q2a2.SetActive(true);
        q2a3.SetActive(true);
        q2a4.SetActive(true);
        yield return(new WaitForSeconds(10));

        q2a1.SetActive(false);
        q2a2.SetActive(false);
        q2a3.SetActive(false);
        q2a4.SetActive(false);
        q2.SetActive(false);
        Camera.main.transform.position = acamera.transform.position;
        Camera.main.transform.rotation = acamera.transform.rotation;
        aint1.SetActive(true);
        yield return(new WaitForSeconds(3));

        aint1.SetActive(false);
        Camera.main.transform.position = ccamera.transform.position;
        Camera.main.transform.rotation = ccamera.transform.rotation;
        pint1.SetActive(true);
        yield return(new WaitForSeconds(3));

        pint1.SetActive(false);
        if (choice == answer2)
        {
            if (points == 0)
            {
                player.transform.position = bottom.transform.position;
            }
            else if (points == 1)
            {
                player.transform.position = middle.transform.position;
            }
            points++;
            scoreTracker.AddPoint(1);
        }
        choice = 0;
        yield return(new WaitForSeconds(3));

        pint22.SetActive(true);
        yield return(new WaitForSeconds(3));

        pint22.SetActive(false);
        Camera.main.transform.position = tvcamera.transform.position;
        Camera.main.transform.rotation = tvcamera.transform.rotation;
        a2.SetActive(true);
        yield return(new WaitForSeconds(3));

        a2.SetActive(false);
        tvint2.SetActive(true);
        yield return(new WaitForSeconds(3));

        tvint2.SetActive(false);
        q3.SetActive(true);
        q3a1.SetActive(true);
        q3a2.SetActive(true);
        q3a3.SetActive(true);
        q3a4.SetActive(true);
        yield return(new WaitForSeconds(10));

        q3a1.SetActive(false);
        q3a2.SetActive(false);
        q3a3.SetActive(false);
        q3a4.SetActive(false);
        q3.SetActive(false);
        Camera.main.transform.position = acamera.transform.position;
        Camera.main.transform.rotation = acamera.transform.rotation;
        aint1.SetActive(true);
        yield return(new WaitForSeconds(3));

        aint1.SetActive(false);
        Camera.main.transform.position = ccamera.transform.position;
        Camera.main.transform.rotation = ccamera.transform.rotation;
        pint1.SetActive(true);
        yield return(new WaitForSeconds(3));

        pint1.SetActive(false);
        if (choice == answer3)
        {
            if (points == 0)
            {
                player.transform.position = bottom.transform.position;
            }
            else if (points == 1)
            {
                player.transform.position = middle.transform.position;
            }
            else if (points == 2)
            {
                Destroy(fish);
                player.transform.position = top.transform.position;
            }
            points++;
            scoreTracker.AddPoint(1);
        }
        choice = 0;
        yield return(new WaitForSeconds(3));

        pint32.SetActive(true);
        yield return(new WaitForSeconds(3));

        pint32.SetActive(false);
        a3.SetActive(true);
        Camera.main.transform.position = tvcamera.transform.position;
        Camera.main.transform.rotation = tvcamera.transform.rotation;
        yield return(new WaitForSeconds(3));

        a3.SetActive(false);
        Camera.main.transform.position = acamera.transform.position;
        Camera.main.transform.rotation = acamera.transform.rotation;
        afinale.SetActive(true);
        yield return(new WaitForSeconds(3));

        afinale.SetActive(false);
        Camera.main.transform.position = ccamera.transform.position;
        Camera.main.transform.rotation = ccamera.transform.rotation;
    }
Example #3
0
 private void OnCollisionEnter(Collision collision)
 {
     scoreManager.AddPoint(pointAmount);
 }