Example #1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.tag == "Ball" || other.gameObject.tag == "Extra Ball")
     {
         scoreManager.AddDiamondStarCount(1);
         gameManager.bricksInScene.Remove(this.gameObject);
         this.gameObject.SetActive(false);
     }
 }