// Spawns a random animal from the top of the screen
    void SpawnRandomAnimal()
    {
        float screenTop  = vpManager.WTopBorderZ;
        float randomXPos = Random.Range(vpManager.WLeftBorderX, vpManager.WRightBorderX);

        animalIndex  = Random.Range(0, animalPrefabs.Length);
        screenOffset = animalPrefabs[animalIndex].transform.localScale.z;

        Vector3 spawnPos = new Vector3(randomXPos, 0f, screenTop + screenOffset);

        GameObject spawnedAnimal = Instantiate(animalPrefabs[animalIndex], spawnPos, animalPrefabs[animalIndex].transform.rotation);

        scoreManager.AddAnimal(spawnedAnimal.GetComponent <Animal>());
    }
    // Start is called before the first frame update
    void Start()
    {
        animal = gameObject.GetComponent <Animal>();

        scoreManager.AddAnimal(animal);

        animal.OnFullFeed += () => spawnManager.gameObject.SetActive(true);
    }