Example #1
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        Player Player = collision.gameObject.GetComponent <Player>();

        if (Player == null)
        {
            return;
        }
        if (Player.currentState == PlayerStates.Attack)
        {
            this.GetComponent <SpriteRenderer>().sprite = Expressions[1];
            //Debug.Log("gof");
            SD.IncrementScore(1);
            Debug.Log("point!");
        }
        Kill();
        Debug.Log("oof");
    }