public void ResetAndReplay() { gameOver = false; pinSetter.TakeAction(ActionMaster.Action.Reset); ball.Reset(); rolls.Clear(); scoreDisplay.ClearDisplay(); touchPanel.SetActive(true); resetPanel.gameObject.SetActive(false); }
public void ResetAndReplay() { gameOver = false; pinSetter.TakeAction(ActionMaster.Action.Reset); ball.Reset(); rolls.Clear(); scoreDisplay.ClearDisplay(); touchPanel.SetActive(true); resetPanel.gameObject.SetActive(false); }