Example #1
0
    void InitialisePlayers(int player_count)
    {
        for (uint i = 0; i < player_count; i++)
        {
            GameObject player = Instantiate(player_prefab, spawn_points[i].position, spawn_points[i].rotation);
            camera_script.addPoint(player);
        }
        SetPlayerColours();

        scoreBar.ChangePlayerCount();

        has_started = false;
    }