private void Update() { float before = ScoreBar.GetComponent <Image>().fillAmount; ScoreBar.GetComponent <Image>().fillAmount += (score * 1f / threeStar - ScoreBar.GetComponent <Image>().fillAmount) * 0.2f; SpaceShip.GetComponent <RectTransform>().anchoredPosition = new Vector2(ScoreBar.GetComponent <RectTransform>().rect.width *ScoreBar.GetComponent <Image>().fillAmount, 0); if (oneStar * 1f / threeStar < ScoreBar.GetComponent <Image>().fillAmount&& oneStar * 1f / threeStar > before) { Debug.Log("1 sao"); Destroy(Instantiate(StarExplo, new Vector3(OneStarPos.transform.position.x, OneStarPos.transform.position.y + 1f, 0f), Quaternion.identity), 1.5f); GameObject.FindGameObjectWithTag("UI").GetComponentInChildren <starSlider>().tangsao(); } if (twoStar * 1f / threeStar < ScoreBar.GetComponent <Image>().fillAmount&& twoStar * 1f / threeStar > before) { Debug.Log("2 sao"); Destroy(Instantiate(StarExplo, new Vector3(TwoStarPos.transform.position.x, OneStarPos.transform.position.y + 1f, 0f), Quaternion.identity), 1.5f); GameObject.FindGameObjectWithTag("UI").GetComponentInChildren <starSlider>().tangsao(); } if (before < 1 && ScoreBar.GetComponent <Image>().fillAmount == 1) { Debug.Log("3 sao"); Destroy(Instantiate(StarExplo, new Vector3(ThreeStarPos.transform.position.x, OneStarPos.transform.position.y + 1f, 0f), Quaternion.identity), 1.5f); GameObject.FindGameObjectWithTag("UI").GetComponentInChildren <starSlider>().tangsao(); } }
public void Initialize(IOrderedEnumerable <KeyValuePair <Players, int> > playerRankScores) { int maxScore = 0; foreach (KeyValuePair <Players, int> kv in playerRankScores) { maxScore = kv.Value; break; } int i = 0; SortedDictionary <Players, ScoreBar> sbs = new SortedDictionary <Players, ScoreBar>(); foreach (KeyValuePair <Players, int> kv in playerRankScores) { ScoreBar sb = GameObjectPoolManager.Instance.Pool_PlayerScoreBar.AllocateGameObject <ScoreBar>(ScoreMenuPanel); sb.Initialize(kv.Key, kv.Value, maxScore, i); sbs.Add(kv.Key, sb); ScoreBars.Add(sb); i++; } foreach (KeyValuePair <Players, ScoreBar> kv in sbs) { kv.Value.transform.SetAsLastSibling(); } }
public void ScrollToScoreBar(ScoreBar scoreBar) { var point = scoreBar.TranslatePoint(new Point(scoreBar.Width / 2, scoreBar.Height / 2), ScrollViewer); var newVertical = (ScoreBars.Count - scoreBar.Bar.Index - 1) * scoreBar.Height + scoreBar.Height * 0.5 - point.Y; ScrollViewer.ScrollToVerticalOffset(newVertical); }
// Use this for initialization void Start() { //Debug.Log(ScoreBar.GetComponent<RectTransform>().rect.width); if (Fade.instance != null) { Fade.instance.FadeOutfc(); } if (gameLimit == GameLimit.Time) { txtGameLimit.GetComponentsInChildren <Text>()[0].text = "Time"; txtGameLimit.GetComponentsInChildren <Text>()[1].text = ValueLimit.ToString(); StartCoroutine(TimeCountDown()); } else { txtGameLimit.GetComponentsInChildren <Text>()[0].text = "Move"; txtGameLimit.GetComponentsInChildren <Text>()[1].text = ValueLimit.ToString(); } foreach (var obj in targetPlanet) { itemTargetPrefab.GetComponent <Image>().sprite = obj.Planet.GetComponent <SpriteRenderer>().sprite; itemTargetPrefab.GetComponentInChildren <Text>().text = "0/" + obj.NumOfTarget.ToString(); obj.ItemTarget = Instantiate(itemTargetPrefab, containerTarget.transform); } ScoreBar.GetComponent <Image>().fillAmount = 0; OneStarPos.GetComponent <RectTransform>().anchoredPosition = new Vector2(ScoreBar.GetComponent <RectTransform>().rect.width *(oneStar * 1f / threeStar), 0); TwoStarPos.GetComponent <RectTransform>().anchoredPosition = new Vector2(ScoreBar.GetComponent <RectTransform>().rect.width *(twoStar * 1f / threeStar), 0); }
private void RemoveScoreBar(ScoreBar scoreBar, bool modifiesModel, bool recalcLayout) { if (!ScoreBars.Contains(scoreBar)) { throw new ArgumentException("Invalid ScoreBar.", nameof(scoreBar)); } scoreBar.MouseUp -= ScoreBar_MouseUp; scoreBar.MouseDown -= ScoreBar_MouseDown; if (modifiesModel) { Score.RemoveBarAt(scoreBar.Bar.Index); } EditableScoreBars.Remove(scoreBar); BarLayer.Children.Remove(scoreBar); TrimScoreNotes(scoreBar, modifiesModel); if (recalcLayout) { UpdateBarTexts(); RecalcEditorLayout(); } if (modifiesModel) { Project.IsChanged = true; } }
public SpecialNotePointer AddSpecialNote(ScoreBar scoreBar, ScoreBarHitTestInfo info, bool isFromPrevBar, NoteType type) { if (!info.IsInNextBar) { var row = info.Row; if (isFromPrevBar && row < 0) { row = 0; } return(AddSpecialNote(scoreBar, row, type)); } if (isFromPrevBar) { return(null); } var nextBar = ScoreBars.FirstOrDefault(b => b.Bar.Index > scoreBar.Bar.Index); if (nextBar == null) { return(null); } var point = scoreBar.TranslatePoint(info.HitPoint, nextBar); return(AddSpecialNote(nextBar, nextBar.HitTest(point), true, type)); }
private ScoreNote AddScoreNote(ScoreBar scoreBar, ScoreBarHitTestInfo info, bool isFromPrevBar, Note dataTemplate) { if (info.IsInNextBar) { if (isFromPrevBar) { return(null); } var nextBar = ScoreBars.FirstOrDefault(b => b.Bar.Index > scoreBar.Bar.Index); if (nextBar == null) { return(null); } var point = scoreBar.TranslatePoint(info.HitPoint, nextBar); return(AddScoreNote(nextBar, nextBar.HitTest(point), true, dataTemplate)); } var row = info.Row; if (isFromPrevBar && row < 0) { row = 0; } if (!info.IsValid || row < 0 || info.Column < 0) { return(null); } return(AddScoreNote(scoreBar, row, info.Column, dataTemplate)); }
void Start() { Transform co2Bar = transform.Find("CO2Bar"); healthBar = co2Bar.Find("Simple Bar").Find("Status Fill 01") .gameObject.GetComponent <SimpleHealthBar>(); backgroundImage = co2Bar.Find("Background").gameObject; scoreText = co2Bar.Find("PPMCounter").gameObject; Transform warningBarT = transform.Find("WarningBar"); warningBar = warningBarT.gameObject; eventImage = warningBarT.Find("EventName").gameObject; Transform livesT = transform.Find("Lives"); livesText = livesT.Find("LivesText").gameObject; canvas = GetComponent <Canvas>(); instance = this; healthBar.UpdateColor(Color.red); healthBar.UpdateBar(ppm, eventPeriod); warningBar.SetActive(false); }
void Start() { canvasObjectPooler = FindObjectOfType <CanvasObjectPooler>(); scoreBar = FindObjectOfType <ScoreBar>(); UIText = FindObjectOfType <UIText>(); floatingTexts = new List <GameObject>(); InitPlayerPrefs(); }
public void Lose() { int score = (int)ScoreBar.GetInstance().score; scoreField.GetComponent <Text>().text = "Score: " + score; ScoreBar.GetInstance().SetVisible(false); canvas.enabled = true; }
private void Start() { Time.timeScale = 0; LivesBar.SetActive(false); Pause.SetActive(false); ScoreBar.SetActive(false); OutputStar(); }
void Awake() { // tell the game to run at 60 fps, maybe put this some where better later Application.targetFrameRate = 60; scoreBar = GameObject.Find("GUICamera").GetComponentInChildren <ScoreBar> (); moves = GameObject.Find("GUICamera").GetComponentInChildren <MoveProgress>(); colorSelector = GameObject.Find("GUICamera").GetComponentInChildren <ColorSelector>(); }
private void Update() { ScoreBar.GetInstance().SetLives(lives); Rect cameraRect = CameraMovement.CameraRect(); if ((transform.position.y < cameraRect.yMin || transform.position.x < cameraRect.xMin) && state == State.ALIVE) { Die(); } }
public ScoreBarHitTestInfo(ScoreBar scoreBar, Bar bar, Point hitPoint, int column, int row, bool isInNextBar, bool isValid) { ScoreBar = scoreBar; Bar = bar; HitPoint = hitPoint; Column = column; Row = row; IsInNextBar = isInNextBar; IsValid = isValid; }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
private void Awake() { _depenciesManager = FindObjectOfType <DepenciesManager>(); _livesBar = _depenciesManager.livesBar; _scoreBar = _depenciesManager.scoreBar; _coinBar = _depenciesManager.coinBar; _ball = _depenciesManager.ball; _coin = Resources.Load <Coin>("Coin"); _playerBehaviour = _depenciesManager.playerBehaviour; _audioManager = _depenciesManager.audioManager; }
//tallying up the score public IEnumerator Score() { while (add > 0) { if (PauseMenus.gamePaused) { break; } if (add > 1600) { add -= 128; ManageScore.score += 128; } if (add > 800) { add -= 64; ManageScore.score += 64; } if (add > 400) { add -= 32; ManageScore.score += 32; } if (add > 200) { add -= 16; ManageScore.score += 16; } else if (add > 150) { add -= 8; ManageScore.score += 8; } else if (add > 100) { add -= 4; ManageScore.score += 4; } else if (add > 50) { add -= 2; ManageScore.score += 2; } else if (add <= 50) { add -= 1; ManageScore.score += 1; } myScore.text = "Score: " + ManageScore.score.ToString("n0").Replace(ManageScore.score.ToString("n0"), "<color=#C5FFC3FF>" + ManageScore.score.ToString("n0") + "</color>"); ScoreBar.UpdateBar(); yield return(new WaitForSeconds(.016f)); } }
private ScoreNote AddScoreNote(ScoreBar scoreBar, int row, int column, Note dataTemplate) { if (row < 0 || column < 0 || column >= 5) { return(null); } var gridCount = scoreBar.Bar.TotalGridCount; if (row >= gridCount) { return(null); } var bar = scoreBar.Bar; var scoreNote = AnyNoteExistOnPosition(bar.Index, column, row); if (scoreNote != null) { return(null); } var barHeight = ScoreBars[0].Height; var baseY = -MinimumScrollOffset + bar.Index * barHeight; var extraY = barHeight * row / bar.TotalGridCount; scoreNote = new ScoreNote(); Note note; if (dataTemplate != null) { note = dataTemplate; } else { note = bar.AddNote(); note.StartPosition = note.FinishPosition = (NotePosition)(column + 1); note.IndexInGrid = row; note.FixSync(); } scoreNote.Note = note; EditableScoreNotes.Add(scoreNote); NoteLayer.Children.Add(scoreNote); scoreNote.X = NoteLayer.ActualWidth * (TrackCenterXPositions[column] - TrackCenterXPositions[0]) / (TrackCenterXPositions[4] - TrackCenterXPositions[0]); scoreNote.Y = baseY + extraY; scoreNote.MouseDown += ScoreNote_MouseDown; scoreNote.MouseUp += ScoreNote_MouseUp; scoreNote.MouseDoubleClick += ScoreNote_MouseDoubleClick; scoreNote.MouseEnter += ScoreNote_MouseEnter; scoreNote.MouseLeave += ScoreNote_MouseLeave; if (dataTemplate == null) { Project.IsChanged = true; } return(scoreNote); }
public ScoreBar[] InsertScoreBars(ScoreBar before, int count) { var added = new List <ScoreBar>(); for (var i = 0; i < count; ++i) { added.Add(AddScoreBar(before, false, null)); } UpdateBarTexts(); RecalcEditorLayout(); return(added.ToArray()); }
private void TrimScoreNotes(ScoreBar willBeDeleted, bool modifiesModel) { // Reposition after calling this function. var bar = willBeDeleted.Bar; Func <ScoreNote, bool> matchFunc = scoreNote => scoreNote.Note.Bar == bar; var processing = ScoreNotes.Where(matchFunc).ToArray(); foreach (var scoreNote in processing) { RemoveScoreNote(scoreNote, modifiesModel, false); } }
private void SetupMultiPlayer(int highestScore) { for (int i = 0; i < Scores.Count; i++) { if (Scores[i] > 0) { ScoreBar temp = Instantiate(ScoreBarBase, P_Scoring.transform).GetComponent <ScoreBar>(); temp.SetNewBarColour(PlayerColourContainer.GetPlayerColour(i + 1)); temp.Begin(Scores[i], (float)Scores[i] / (float)highestScore, BarRiseAnimationTime, Scores[i] > Highscore && Scores[i] == highestScore, Scores[i] == highestScore, 0.1f); } } }
private SpecialNotePointer AddSpecialNote(ScoreBar scoreBar, int row, NoteType type, Note dataTemplate, bool updateBarText) { if (!Note.IsTypeSpecial(type)) { throw new ArgumentOutOfRangeException(nameof(type)); } var existingNote = scoreBar.Bar.Notes.SingleOrDefault(n => n.Type == type && n.IndexInGrid == row); if (existingNote != null) { if (dataTemplate == null) { // Manual editing, not from a ReloadScore() call. return(SpecialScoreNotes.First(sn => sn.Note.Equals(existingNote))); } } var specialNotePointer = new SpecialNotePointer(); EditableSpecialScoreNotes.Add(specialNotePointer); SpecialNoteLayer.Children.Add(specialNotePointer); var bar = scoreBar.Bar; Note note; if (dataTemplate == null) { note = bar.AddNote(); note.IndexInGrid = row; note.SetSpecialType(type); note.ExtraParams = new NoteExtraParams { Note = note }; } else { // We assume that this *is* a special note. After all this method is private. note = dataTemplate; } specialNotePointer.Note = note; var barHeight = ScoreBars[0].Height; var baseY = -MinimumScrollOffset + bar.Index * barHeight; var extraY = barHeight * row / bar.TotalGridCount; specialNotePointer.Y = baseY + extraY; Project.IsChanged = true; if (updateBarText) { UpdateBarTexts(); } return(specialNotePointer); }
public void SelectScoreBar(ScoreBar scoreBar) { var previousSelected = GetSelectedScoreBar(); if (previousSelected != null) { previousSelected.IsSelected = false; } var current = scoreBar; if (current != null) { current.IsSelected = true; } }
public SpecialNotePointer AddSpecialNote(ScoreBar scoreBar, ScoreBarHitTestInfo info, NoteType type) { if (!info.IsInNextBar) { return(AddSpecialNote(scoreBar, info.Row, type)); } var nextBar = ScoreBars.FirstOrDefault(b => b.Bar.Index > scoreBar.Bar.Index); if (nextBar == null) { return(null); } var point = scoreBar.TranslatePoint(info.HitPoint, nextBar); return(AddSpecialNote(nextBar, nextBar.HitTest(point), type)); }
private ScoreBar AddScoreBar(ScoreBar before, bool recalculateLayout, Bar dataTemplate) { var project = Project; Debug.Assert(project != null, "project != null"); var score = Score; var bar = dataTemplate ?? (before == null ? score.AddBar() : score.InsertBar(before.Bar.Index)); if (bar == null) { return(null); } var scoreBar = new ScoreBar(); scoreBar.Bar = bar; if (ScoreBars.Count == 0) { scoreBar.Height = ScoreBar.DefaultHeight; } else { scoreBar.Height = ScoreBars[0].Height; } scoreBar.MouseUp += ScoreBar_MouseUp; scoreBar.MouseDown += ScoreBar_MouseDown; if (before == null) { BarLayer.Children.Add(scoreBar); EditableScoreBars.Add(scoreBar); } else { BarLayer.Children.Add(scoreBar); EditableScoreBars.Insert(ScoreBars.IndexOf(before), scoreBar); } if (recalculateLayout) { UpdateBarTexts(); RecalcEditorLayout(); } if (dataTemplate == null) { Project.IsChanged = true; } return(scoreBar); }
public ScoreBar GetScoreBarAtPosition(Point position, UIElement sourceElement) { var hitPosition = sourceElement.TranslatePoint(position, BarLayer); var hitResult = VisualTreeHelper.HitTest(BarLayer, hitPosition); var visual = hitResult.VisualHit as FrameworkElement; ScoreBar hitScoreBar = null; while (visual != null) { if (visual is ScoreBar) { hitScoreBar = visual as ScoreBar; break; } visual = visual.Parent as FrameworkElement; } return(hitScoreBar); }
private void SetupSinglePlayer(int playerNr) { int highestScore; if (Scores[playerNr] > _Highscore.Highscores[_LevelIndex]) { highestScore = Scores[playerNr]; } else { highestScore = _Highscore.Highscores[_LevelIndex]; } ScoreBar temp = Instantiate(ScoreBarBase, P_Scoring.transform).GetComponent <ScoreBar>(); temp.SetNewBarColour(PlayerColourContainer.GetPlayerColour(playerNr + 1)); temp.Begin(Scores[playerNr], (float)Scores[playerNr] / (float)highestScore, BarRiseAnimationTime, Scores[playerNr] > _Highscore.Highscores[_LevelIndex], Scores[playerNr] > _Highscore.Highscores[_LevelIndex], 0.1f); temp = Instantiate(ScoreBarBase, P_Scoring.transform).GetComponent <ScoreBar>(); temp.SetNewBarColour(PlayerColourContainer.GetPlayerColour(0)); temp.Begin(_Highscore.Highscores[_LevelIndex], (float)_Highscore.Highscores[_LevelIndex] / (float)highestScore, BarRiseAnimationTime, false, false, 0.1f); }
public void Run() { GameTimer.Reset(); scoreBar = new ScoreBar(); hero = new Hero(); hero.Died += Hero_Died; hero.HealthChanged += Hero_HealthChanged; heroHealthBar = new HealthBar(Config.HeroHealth, Config.HeroHealthBarPosition); wave = 1; GameTimer.Start(); window.Closed += Window_Closed; while (window.IsOpen) { window.Clear(new Color(36, 36, 36)); if (Keyboard.IsKeyPressed(Keyboard.Key.Escape)) { window.Close(); } window.DispatchEvents(); if (GameTimer.Elapsed / 4000 > wave) { GenerateEntity(); wave++; } ProcessSystems(); window.Display(); GameTimer.NextFrame(); } }
IEnumerator RunClimateEvent(string name, float time) { SetClimateEvent(name); foreach (GameObject go in Director.GetInstance().GetPlatforms()) { if (go != null) { go.GetComponent <Platform>().UpdateClimateEvents(); } } yield return(new WaitForSeconds(time)); SetClimateEvent("None"); foreach (GameObject go in Director.GetInstance().GetPlatforms()) { if (go != null) { go.GetComponent <Platform>().UpdateClimateEvents(); } } ScoreBar.GetInstance().Reset(); current = null; }
private void Die() { if (pm.Grounded()) { return; } lives--; ScoreBar.GetInstance().SetLives(lives); if (lives == 0) { //lose state = State.DEAD; c2d.enabled = false; cp2d.enabled = false; GameOver.GetInstance().Lose(); } else { //respawn StartCoroutine(Respawn()); } }
void Awake() { // tell the game to run at 60 fps, maybe put this some where better later Application.targetFrameRate = 60; scoreBar = GameObject.Find ("GUICamera").GetComponentInChildren<ScoreBar> (); moves = GameObject.Find("GUICamera").GetComponentInChildren<MoveProgress>(); colorSelector = GameObject.Find("GUICamera").GetComponentInChildren<ColorSelector>(); }