public void OnClick() { var userData = SceneData.GetUserData(); if (IsHaveAccess()) { SceneWalk.ToGame(SceneIndex); } else { buyAccessPopup.Show(); } }
public void OnClick() { SceneWalk.ToMenu(); }
public void ToMenuWithLevel() { var lvlIndex = (GameData.stateData as InGameState).lvlIndex; SceneWalk.ToMenuLvls(lvlIndex); }