/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); menuState = new MenuState("menu"); sceneState = new SceneState("scene"); sceneState.SetData(Scenes["scene_1"]); stateManager.Add(menuState, true); stateManager.Add(sceneState, false); stateManager.SetActive("menu", true); //stateManager.SetScreenActive("scene", true); //AmbianceManager am = new AmbianceManager(); YnG.ShowMouse = true; }