Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            base.Initialize();

            menuState  = new MenuState("menu");
            sceneState = new SceneState("scene");
            sceneState.SetData(Scenes["scene_1"]);

            stateManager.Add(menuState, true);
            stateManager.Add(sceneState, false);
            stateManager.SetActive("menu", true);

            //stateManager.SetScreenActive("scene", true);
            //AmbianceManager am = new AmbianceManager();

            YnG.ShowMouse = true;
        }