/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { this.IsMouseVisible = true; // show mouse // Setup main viewport for camera use _graphics.GraphicsDevice.Viewport = new Viewport { X = 0, Y = 0, Width = _graphics.PreferredBackBufferWidth, Height = _graphics.PreferredBackBufferHeight, }; // Initialize camera at viewport location _camera = new Camera2D(Graphics); _camera.LookAt(new Vector2(0, 0)); base.Initialize(); // MonoGame setup _bgColor = Color.Black; Window.Title = "MB2D Engine"; SetUpDebugVals(); RegisterSystems(); _scenes.ResetTo((Scene)Activator.CreateInstance(_initScene, _gameObjects, Content)); }