// Use this for initialization void Start() { body = SceneStack.GetBody(); engine = SceneStack.GetEngine(); weapon = SceneStack.GetWeapon(); if (body == "body1") { gameObject.transform.FindChild("Fighter").gameObject.SetActive(true); } else if (body == "body2") { gameObject.transform.FindChild("Done_Player").gameObject.SetActive(true); } if (engine == "booster1") { gameObject.transform.FindChild("EngineTrails1").gameObject.SetActive(true); } else if (engine == "booster2") { gameObject.transform.FindChild("EngineTrails2").gameObject.SetActive(true); } }