//Protobuffer从MemoryStream进行反序列化 public bool FromMemoryStream(MemoryStream protoMS) { SceneRpcDeletePlayerNotify pb = ProtoBuf.Serializer.Deserialize <SceneRpcDeletePlayerNotify>(protoMS); FromPB(pb); return(true); }
//从Protobuffer类型初始化 public void FromPB(SceneRpcDeletePlayerNotify v) { if (v == null) { return; } m_ObjId = v.ObjId; m_SceneId = v.SceneId; }
//转化成Protobuffer类型函数 public SceneRpcDeletePlayerNotify ToPB() { SceneRpcDeletePlayerNotify v = new SceneRpcDeletePlayerNotify(); v.ObjId = m_ObjId; v.SceneId = m_SceneId; return(v); }