/// <summary>
 ///
 /// </summary>
 /// <param name="animations"></param>
 /// <param name="seqs"></param>
 /// <param name="objectIDs"></param>
 public void SendAnimPack(UUID[] animations, int[] seqs, UUID[] objectIDs)
 {
     m_scenePresence.SendAnimPack(animations, seqs, objectIDs);
 }