Example #1
0
        public void TestSitAndStandWithNoSitTargetChildPrim()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            // Make sure we're within range to sit
            Vector3 startPos = new Vector3(1, 1, 1);

            m_sp.AbsolutePosition = startPos;

            SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene, 2, m_sp.UUID, "part", 0x10).Parts[1];

            part.OffsetPosition = new Vector3(2, 3, 4);

            // We need to preserve this here because phys actor is removed by the sit.
            Vector3 spPhysActorSize = m_sp.PhysicsActor.Size;

            m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);

            Assert.That(
                m_sp.AbsolutePosition,
                Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, spPhysActorSize.Z / 2)));

            m_sp.StandUp();

            Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
            Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0));
            Assert.That(part.GetSittingAvatars(), Is.Null);
            Assert.That(m_sp.ParentID, Is.EqualTo(0));
            Assert.That(m_sp.PhysicsActor, Is.Not.Null);
        }
Example #2
0
        public void TestSitWithinRangeNoTarget()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            // Less than 10 meters away from 0, 0, 0 (default part position)
            Vector3 startPos = new Vector3(9.9f, 0, 0);

            m_sp.AbsolutePosition = startPos;

            SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;

            // We need to preserve this here because phys actor is removed by the sit.
            Vector3 spPhysActorSize = m_sp.PhysicsActor.Size;

            m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);

            Assert.That(m_sp.PhysicsActor, Is.Null);

            Assert.That(
                m_sp.AbsolutePosition,
                Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, spPhysActorSize.Z / 2)));

            Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
            Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1));
            HashSet <ScenePresence> sittingAvatars = part.GetSittingAvatars();

            Assert.That(sittingAvatars.Count, Is.EqualTo(1));
            Assert.That(sittingAvatars.Contains(m_sp));
            Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId));
        }
Example #3
0
        public void TestSitAndStandWithNoSitTarget()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            // Make sure we're within range to sit
            Vector3 startPos = new Vector3(1, 1, 1);

            m_sp.AbsolutePosition = startPos;

            SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;

            m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);

            // FIXME: This is different for live avatars - z position is adjusted.  This is half the height of the
            // default avatar.
            // Curiously, Vector3.ToString() will not display the last two places of the float.  For example,
            // printing out npc.AbsolutePosition will give <0, 0, 0.8454993> not <0, 0, 0.845499337>
            Assert.That(
                m_sp.AbsolutePosition,
                Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f)));

            m_sp.StandUp();

            Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
            Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0));
            Assert.That(part.GetSittingAvatars(), Is.Null);
            Assert.That(m_sp.ParentID, Is.EqualTo(0));
            Assert.That(m_sp.PhysicsActor, Is.Not.Null);
        }
Example #4
0
        public void TestSitAndStandWithSitTarget()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            // If a prim has a sit target then we can sit from any distance away
            Vector3 startPos = new Vector3(128, 128, 30);

            m_sp.AbsolutePosition = startPos;

            SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;

            part.SitTargetPosition = new Vector3(0, 0, 1);

            m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);

            Assert.That(part.SitTargetAvatar, Is.EqualTo(m_sp.UUID));
            Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId));
            Assert.That(
                m_sp.AbsolutePosition,
                Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT));
            Assert.That(m_sp.PhysicsActor, Is.Null);

            Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1));
            HashSet <UUID> sittingAvatars = part.GetSittingAvatars();

            Assert.That(sittingAvatars.Count, Is.EqualTo(1));
            Assert.That(sittingAvatars.Contains(m_sp.UUID));

            m_sp.StandUp();

            Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
            Assert.That(m_sp.ParentID, Is.EqualTo(0));
            Assert.That(m_sp.PhysicsActor, Is.Not.Null);

            Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
            Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0));
            Assert.That(part.GetSittingAvatars(), Is.Null);
        }
Example #5
0
        public void TestSitOutsideRangeNoTarget()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            // More than 10 meters away from 0, 0, 0 (default part position)
            Vector3 startPos = new Vector3(10.1f, 0, 0);

            m_sp.AbsolutePosition = startPos;

            SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;

            m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);

            Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
            Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0));
            Assert.That(part.GetSittingAvatars(), Is.Null);
            Assert.That(m_sp.ParentID, Is.EqualTo(0));
        }
Example #6
0
        public void TestSitWithinRangeNoTarget()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            // Less than 10 meters away from 0, 0, 0 (default part position)
            Vector3 startPos = new Vector3(9.9f, 0, 0);

            m_sp.AbsolutePosition = startPos;

            SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;

            m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);

            Assert.That(m_sp.PhysicsActor, Is.Null);

            Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
            Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1));
            HashSet <UUID> sittingAvatars = part.GetSittingAvatars();

            Assert.That(sittingAvatars.Count, Is.EqualTo(1));
            Assert.That(sittingAvatars.Contains(m_sp.UUID));
            Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId));
        }
Example #7
0
        public void TestSitAndStandWithSitTarget()
        {
            TestHelpers.InMethod();
            //            log4net.Config.XmlConfigurator.Configure();

            // If a prim has a sit target then we can sit from any distance away
            Vector3 startPos = new Vector3(128, 128, 30);

            m_sp.AbsolutePosition = startPos;

            SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;

            part.SitTargetPosition = new Vector3(0, 0, 1);

            m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);

            Assert.That(part.SitTargetAvatar, Is.EqualTo(m_sp.UUID));
            Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId));

            // This section is copied from ScenePresence.HandleAgentSit().  Correctness is not guaranteed.
            double x, y, z, m1, m2;

            Quaternion r = part.SitTargetOrientation;;

            m1 = r.X * r.X + r.Y * r.Y;
            m2 = r.Z * r.Z + r.W * r.W;

            // Rotate the vector <0, 0, 1>
            x = 2 * (r.X * r.Z + r.Y * r.W);
            y = 2 * (-r.X * r.W + r.Y * r.Z);
            z = m2 - m1;

            // Set m to be the square of the norm of r.
            double m = m1 + m2;

            // This constant is emperically determined to be what is used in SL.
            // See also http://opensimulator.org/mantis/view.php?id=7096
            double offset = 0.05;

            Vector3 up        = new Vector3((float)x, (float)y, (float)z);
            Vector3 sitOffset = up * (float)offset;

            // End of copied section.

            Assert.That(
                m_sp.AbsolutePosition,
                Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition - sitOffset + ScenePresence.SIT_TARGET_ADJUSTMENT));
            Assert.That(m_sp.PhysicsActor, Is.Null);

            Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1));
            HashSet <ScenePresence> sittingAvatars = part.GetSittingAvatars();

            Assert.That(sittingAvatars.Count, Is.EqualTo(1));
            Assert.That(sittingAvatars.Contains(m_sp));

            m_sp.StandUp();

            Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
            Assert.That(m_sp.ParentID, Is.EqualTo(0));
            Assert.That(m_sp.PhysicsActor, Is.Not.Null);

            Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
            Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0));
            Assert.That(part.GetSittingAvatars(), Is.Null);
        }