private void OnWindowLoad() { mainScene = new Scene(window); uiScene = new Scene(window); SceneObject cameraObject = new SceneObject("CameraObject", mainScene); cameraObject.AddModule<Camera>(); cameraObject.AddModule<OrbitCamera>(); PolyMesh polyMesh = new PolyMesh(); polyMesh.geometry.Vertices.Add(-1, 0, 0); polyMesh.geometry.Vertices.Add(-1, 0, 2); polyMesh.geometry.Vertices.Add(1, 0, 2); polyMesh.geometry.Vertices.Add(1, 0, 0); polyMesh.geometry.Faces.AddFace(0, 1, 2, 3); PolyObject polyObject = new SceneObject("PolyObject", mainScene).AddModule<PolyObject>(); polyObject.polyMesh = polyMesh; polyObject.UpdateMesh(); polyObject.transform.localScale = Vector3.One*3; }