public SeekerBlinder() { StyleSheet.Load("UI/SeekerBlinder.scss"); coneText = Add.Label("Please wait...", "coneText"); using (SceneWorld.SetCurrent(new SceneWorld())) { SceneObject.CreateModel("models/dev/gordon_at_desk.vmdl", Transform.Zero); Light.Point(Vector3.Right * 100, 200, Color.White * 2000f); coneScene = SceneCapture.Create("coneScene", 512, 512); } Add.Image("scene:coneScene", "coneScene"); }