Example #1
0
        public void MoveEnd()
        {
            m_state = State.Idle;
            m_move  = false;
            SceneModule _sceneModule = (SceneModule)GameManager.GameManagerObj.GetComponent <GameManager>().GetModuleByName("SceneModule");

            if (_sceneModule.m_enemyList[m_playerPos.m_row][m_playerPos.m_col] == null)
            {
                AudioFx.Instance.pawndown();
                m_playereff.Play();
            }
            else
            {
                MissionList.Instance.enemykilled++;
                AudioFx.Instance.pawnhit();
                m_playereff.Play();
                m_hiteff.Play();
                _sceneModule.m_enemyList[m_playerPos.m_row][m_playerPos.m_col].DestroyObj();
                _sceneModule.m_enemyList[m_playerPos.m_row][m_playerPos.m_col] = null;
            }
            bool _bWait = _sceneModule.WaitNpc();

            if (_bWait)
            {
                EventManager.SendEvent(HLEventId.PLAYER_END_MOVE, null);
            }
        }