private void DelayDestroyXiangFollow(EventArgs args) { for (int _i = 0; _i < m_followList.Count; ++_i) { GameObject.Destroy(m_followList[_i]); } m_followList.Clear(); SceneModule _sceneModule = (SceneModule)GameManager.GameManagerObj.GetComponent <GameManager>().GetModuleByName("SceneModule"); _sceneModule.ArriveSceneFinal(); _sceneModule.GotoNextScene(); }
private void OnDestroy() { if (m_id == 2) { EventManager.SendEvent(HLEventId.PLAYER_END_MOVE, null); } else if (m_id == 3) { GameObject _obj = (GameObject)GameManager.ResManager.LoadPrefabSync("Prefabs/TipPanel", "TipPanel4", typeof(GameObject)); _obj.transform.SetParent(GameManager.GameManagerObj.GetComponent <GameManager>().UILayer, false); } else if (m_id == 4) { SceneModule _sceneModule = (SceneModule)GameManager.GameManagerObj.GetComponent <GameManager>().GetModuleByName("SceneModule"); _sceneModule.GotoNextScene(); } }