public virtual void Awake() { IGGString.Init(); DontDestroyOnLoad(gameObject); //Application.targetFrameRate = 30; SceneM.LinkScheduler(gameObject); EventCenter.Init(); NetCache.Init(); protobufM.Init(); }
void Awake() { DontDestroyOnLoad(gameObject); SceneM.LinkScheduler(gameObject); App.Init(); }