// Start is called before the first frame update void Start() { //読み込む gameManager = GameObject.Find("GameManager").GetComponent <SceneM>(); gameManager = gameManager.GetComponent <SceneM>(); cntNum = 0; cntFlag = true; //フェードイン消去 Destroy(fadeInInstance); select = gameObject.GetComponent <AudioSource>(); decision = gameObject.GetComponent <AudioSource>(); }