Start() private method

private Start ( ) : void
return void
Example #1
0
    void Start()
    {
        musicSourceA        = gameObject.AddComponent <AudioSource>();
        musicSourceB        = gameObject.AddComponent <AudioSource>();
        musicSourceA.volume = musicVolume;
        musicSourceA.loop   = true;
        musicSourceB.volume = 0.0f;
        musicSourceB.loop   = true;


        musicSourceA.clip = trackList[0];
        musicSourceA.Play();

        SceneLoader.Start();

        // StartCoroutine(PlayMusic());
    }