void Start() { musicSourceA = gameObject.AddComponent <AudioSource>(); musicSourceB = gameObject.AddComponent <AudioSource>(); musicSourceA.volume = musicVolume; musicSourceA.loop = true; musicSourceB.volume = 0.0f; musicSourceB.loop = true; musicSourceA.clip = trackList[0]; musicSourceA.Play(); SceneLoader.Start(); // StartCoroutine(PlayMusic()); }