Example #1
0
 private void Update()
 {
     if (Input.GetKeyDown(scene0key))
     {
         if (scene0loaded)
         {
             if (SceneLoader.RemoveScene(scene0index, onUnloaded: scene => { Debug.LogWarning("Scene 0 was removed"); }))
             {
                 scene0loaded = false;
             }
         }
         else
         {
             if (SceneLoader.AppendScene(scene0index, onLoaded: scene => { Debug.Log("Scene 0 was loaded"); }))
             {
                 scene0loaded = true;
             }
             //SceneManager.LoadSceneAsync(scene0index, LoadSceneMode.Additive);
         }
     }
     if (Input.GetKeyDown(scene1key))
     {
         if (scene1loaded)
         {
             if (SceneLoader.RemoveScene(scene1index, onUnloaded: scene => { Debug.LogWarning("Scene 1 was removed"); }))
             {
                 scene1loaded = false;
             }
         }
         else
         {
             if (SceneLoader.AppendScene(scene1index, onLoaded: scene => { Debug.Log("Scene 1 was loaded"); }))
             {
                 scene1loaded = true;
             }
             //SceneManager.LoadSceneAsync(scene1index, LoadSceneMode.Additive);
         }
     }
     if (Input.GetKeyDown(scene2key))
     {
         if (scene2loaded)
         {
             if (SceneLoader.RemoveScene(scene2index, onUnloaded: scene => { Debug.LogWarning("Scene 2 was removed"); }))
             {
                 scene2loaded = false;
             }
         }
         else
         {
             if (SceneLoader.AppendScene(scene2index, onLoaded: scene => { Debug.Log("Scene 2 was loaded"); }))
             {
                 scene2loaded = true;
             }
             //SceneManager.LoadSceneAsync(scene2index, LoadSceneMode.Additive);
         }
     }
     if (Input.GetKeyDown(scene3key))
     {
         if (scene3loaded)
         {
             if (SceneLoader.RemoveScene(scene3index, onUnloaded: scene => { Debug.LogWarning("Scene 3 was removed"); }))
             {
                 scene3loaded = false;
             }
         }
         else
         {
             if (SceneLoader.AppendScene(scene3index, onLoaded: scene => { Debug.Log("Scene 3 was loaded"); }))
             {
                 scene3loaded = true;
             }
             //SceneManager.LoadSceneAsync(scene3index, LoadSceneMode.Additive);
         }
     }
     if (Input.GetKeyDown(sceneCounterkey))
     {
         SceneLoader.LoadScene(sceneCounterindex, onLoaded: scene => { Debug.Log("Shit was loaded"); });
         //SceneManager.LoadSceneAsync(sceneCounterindex, LoadSceneMode.Single);
         scene0loaded = false;
         scene1loaded = false;
         scene2loaded = false;
         scene3loaded = false;
     }
 }