// Use this for initialization void Start() { Scene2Global.Init(); Scene2Global.Hide(Scene2Global.leftHandPi); Scene2Global.Hide(Scene2Global.rightHandXian); Scene2Global.Hide(Scene2Global.bg2); }
void OnMouseUpAsButton() { Scene2Global.Show(Scene2Global.leftHandPi); Scene2Global.Hide(Scene2Global.leftHand); Scene2Global.leftHandPiAlpha.ChangeVisible(true); Scene2Global.leftHandAlpha.ChangeVisible(false); }
public void OnMouseUpAsButton() { Scene2Global.Show(Scene2Global.rightHandXian); Scene2Global.Hide(Scene2Global.RightHand); Scene2Global.rightHandXianAlpha.ChangeVisible(true); Scene2Global.rightHandAlpha.ChangeVisible(false); }
void Reset2Hands() { Scene2Global.leftHand.transform.position = Scene2Global.leftHandPos; Scene2Global.RightHand.transform.position = Scene2Global.rightHandPos; Scene2Global.rightHandXian.transform.position = Scene2Global.rightHandXianPos; Scene2Global.leftHandPi.transform.position = Scene2Global.leftHandPiPos; Scene2Global.twoHandsAlpha.ChangeVisible(false); Scene2Global.leftHandAlpha.ChangeVisible(true); Scene2Global.rightHandAlpha.ChangeVisible(true); Scene2Global.Show(Scene2Global.leftHand); Scene2Global.Show(Scene2Global.RightHand); }
public void ShowTwoHands() { ++dumplings; Scene2Global.Hide(Scene2Global.leftHandPi); Scene2Global.Hide(Scene2Global.rightHandXian); Scene2Global.twoHandsAlpha.ChangeVisible(true); if (dumplings == 5) { Invoke("Show5Dumpling", 1); } else { Invoke("Show6Dumpling", 1); } }
void HideBg1() { Scene2Global.Hide(Scene2Global.bg1); }
void ShowBg2() { Scene2Global.Show(Scene2Global.bg2); Scene2Global.bg2Alpha.ChangeVisible(true); }