public override void OnAdd(Scene scene) { base.OnAdd(scene); renderView = new MainRenderView(scene, Matrix.Identity, Matrix.Identity, Vector3.Zero, 1.0f, 1000); scene.MainCamera = renderView; scene.AddRenderView(renderView); fieldOfView = MathHelper.ToRadians(60); aspectRatio = GFX.Inst.DisplayRes.X / GFX.Inst.DisplayRes.Y; }
public override void OnAdd(Scene scene) { if (castsShadows) { for (int i = 0; i < renderViews.Length; i++) { scene.AddRenderView(renderViews[i]); } } base.OnAdd(scene); }
public override void OnAdd(Scene scene) { base.OnAdd(scene); this.team = 0; this.lives = DEFAULT_PLAYER_LIVES; renderView = new MainRenderView(scene, Matrix.Identity, Matrix.Identity, Vector3.Zero, 1.0f, 1000); ResetStates(); scene.MainCamera = renderView; scene.AddRenderView(renderView); fieldOfView = MathHelper.ToRadians(70); aspectRatio = GFX.Inst.DisplayRes.X / GFX.Inst.DisplayRes.Y; ResetStates(); }
public override void OnAdd(Scene scene) { addedToScene = true; if (castsShadows) { for (int i = 0; i < renderViews.Length; i++) { scene.AddRenderView(renderViews[i]); } } if (isMainLight) scene.MainLight = this; base.OnAdd(scene); }