using MyGame; Actor myActor = new Actor(); Scene.AddActor(myActor);
using UnityEngine; public class SpawnEnemy : MonoBehaviour { public GameObject enemyPrefab; void Start() { for (int i = 0; i < 10; i++) { GameObject enemy = Instantiate(enemyPrefab, transform.position, Quaternion.identity); Scene.AddActor(enemy); } } }This code defines a script that spawns 10 instances of an enemy prefab, then adds each enemy to the scene using the AddActor method. In this example, the library or package used is called UnityEngine.