private void Awake() { DontDestroyOnLoad(gameObject); m_ObjectToMove = GetComponent <Scene.ObjectToMove>(); m_Rigidbody = GetComponent <Rigidbody>(); m_CapsuleCollider = GetComponent <CapsuleCollider>(); }
void Awake() { //乘客列表 m_dicPassengerInfo = new Dictionary <Transform, PassengerInfo>(); //位置处理器 m_ObjectToMove = GetComponent <Scene.ObjectToMove>(); //刚体对象 m_Rigidbody = GetComponent <Rigidbody>(); }
void Awake() { DontDestroyOnLoad(gameObject); doorParts = GetComponentsInChildren <DoorPart>(); m_ObjectToMove = GetComponent <Scene.ObjectToMove>(); }