void Start() { //ユーザデータ保存 save = GetComponent<SaveUserData>(); UserData.PLAYER_HP--; Debug.Log ("呼ばれたよ!!"); Debug.Log ("HP:"+UserData.PLAYER_HP); save.saveUserData (); //変数初期化 OnGame = true; safe = 5; newScore = 0; speed = 0.15f; score = GameObject.Find ("Score"); change = GetComponent<ChangeRenderer>(); Score = score.GetComponent<Text> (); set = GetComponent<OnSpell>(); //コルーチン開始 StartCoroutine ("OnDanger"); StartCoroutine ("OnSafe"); StartCoroutine ("dispTime"); }
public void backMenu() { save = GetComponent<SaveUserData> (); save.saveUserData (); Application.LoadLevel ("Menu"); }
// Use this for initialization void Start() { //temp = new string[4]; newAchieve = new string[4]; token = new string[13]; ranks = new string[10]; //PlayerPrefs.DeleteKey ("NewAchievement"); setAchieve = PlayerPrefs.GetString ("NewAchievement",""); save = GetComponent<SaveUserData> (); ranking = GetComponent<RankSort> (); ranking.loadRanking (); ranking.sortRank (); readTemp (); checkAchievement (); addAchievement (); save.saveUserData (); ranking.saveRanking (); }