Example #1
0
 void Start()
 {
     //ユーザデータ保存
     save = GetComponent<SaveUserData>();
     UserData.PLAYER_HP--;
     Debug.Log ("呼ばれたよ!!");
     Debug.Log ("HP:"+UserData.PLAYER_HP);
     save.saveUserData ();
     //変数初期化
     OnGame = true;
     safe = 5;
     newScore = 0;
     speed = 0.15f;
     score = GameObject.Find ("Score");
     change = GetComponent<ChangeRenderer>();
     Score = score.GetComponent<Text> ();
     set = GetComponent<OnSpell>();
     //コルーチン開始
     StartCoroutine ("OnDanger");
     StartCoroutine ("OnSafe");
     StartCoroutine ("dispTime");
 }
Example #2
0
 public void backMenu()
 {
     save = GetComponent<SaveUserData> ();
     save.saveUserData ();
     Application.LoadLevel ("Menu");
 }
Example #3
0
    // Use this for initialization
    void Start()
    {
        //temp = new string[4];
        newAchieve = new string[4];
        token = new string[13];
        ranks = new string[10];
        //PlayerPrefs.DeleteKey ("NewAchievement");
        setAchieve = PlayerPrefs.GetString ("NewAchievement","");
        save = GetComponent<SaveUserData> ();
        ranking = GetComponent<RankSort> ();
        ranking.loadRanking ();
        ranking.sortRank ();

        readTemp ();
        checkAchievement ();
        addAchievement ();
        save.saveUserData ();
        ranking.saveRanking ();
    }