public void Deserialize(SaveStream input) { this.Name = input.ReadString(); this.Level = input.ReadValueU32(); this.Experience = input.ReadValueU32(); this.ArtifactMode = input.ReadValueS32(); }
public void Deserialize(SaveStream input) { this.Grade = input.ReadString(); this.Type = input.ReadString(); this.Body = input.ReadString(); this.LeftSide = input.ReadString(); this.RightSide = input.ReadString(); this.Material = input.ReadString(); this.Manufacturer = input.ReadString(); this.Prefix = input.ReadString(); this.Title = input.ReadString(); this.Unknown09 = input.ReadValueU32(); this.Quality = input.ReadValueU32(); this.Equipped = input.ReadValueU32(); }
public void Deserialize(SaveStream input) { this.Playthrough = input.ReadValueU32(); // Echos { uint count = input.ReadValueU32(); this.Echoes.Clear(); for (uint i = 0; i < count; i++) { Echo echo = new Echo(); echo.Deserialize(input); this.Echoes.Add(echo); } } }
public void Deserialize(SaveStream input) { this.Playthrough = input.ReadValueU32(); this.ActiveMission = input.ReadString(); // Missions { uint count = input.ReadValueU32(); this.Missions.Clear(); for (uint i = 0; i < count; i++) { Mission mission = new Mission(); mission.Deserialize(input); this.Missions.Add(mission); } } }
public void Deserialize(SaveStream input) { this.Name = input.ReadString(); this.Unknown1 = input.ReadValueU32(); this.Unknown2 = input.ReadValueU32(); this.Unknown3 = input.ReadValueU32(); // States { uint count = input.ReadValueU32(); this.Unknown4s.Clear(); for (uint i = 0; i < count; i++) { Unknown4 unknown3 = new Unknown4(); unknown3.Deserialize(input); this.Unknown4s.Add(unknown3); } } }
public void Deserialize(SaveStream input) { this.Grade = input.ReadString(); this.Manufacturer = input.ReadString(); this.Type = input.ReadString(); this.Body = input.ReadString(); this.Grip = input.ReadString(); this.Magazine = input.ReadString(); this.Barrel = input.ReadString(); this.Sight = input.ReadString(); this.Stock = input.ReadString(); this.Action = input.ReadString(); this.Accessory = input.ReadString(); this.Material = input.ReadString(); this.Prefix = input.ReadString(); this.Title = input.ReadString(); this.ClipSize = input.ReadValueU32(); this.Quality = input.ReadValueU32(); this.EquipSlot = input.ReadValueU32(); }
public void Deserialize(SaveStream input) { if (input.ReadStaticString(4) != "PLYR") { throw new FormatException("not player data"); } this.Version = input.ReadValueU32(); if (this.Version != 35) { throw new FormatException("unsupported player data version (" + this.Version.ToString() + ")"); } this.Character = input.ReadString(); this.Level = input.ReadValueU32(); this.Experience = input.ReadValueU32(); this.SkillPoints = input.ReadValueU32(); this.Unknown03 = input.ReadValueU32(); this.Money = input.ReadValueU32(); this.MaybePlaythroughUnlocked = input.ReadValueU32(); // Skills { uint count = input.ReadValueU32(); this.Skills.Clear(); for (uint i = 0; i < count; i++) { Skill skill = new Skill(); skill.Deserialize(input); this.Skills.Add(skill); } } this.Unknown07 = input.ReadValueU32(); this.Unknown08 = input.ReadValueU32(); this.Unknown09 = input.ReadValueU32(); this.Unknown10 = input.ReadValueU32(); // Ammo Pools { uint count = input.ReadValueU32(); this.AmmoPools.Clear(); for (uint i = 0; i < count; i++) { AmmoPool pool = new AmmoPool(); pool.Deserialize(input); this.AmmoPools.Add(pool); } } // Items { uint count = input.ReadValueU32(); this.Items.Clear(); for (uint i = 0; i < count; i++) { Item item = new Item(); item.Deserialize(input); this.Items.Add(item); } } this.BackpackSlots = input.ReadValueU32(); this.WeaponSlots = input.ReadValueU32(); // Weapons { uint count = input.ReadValueU32(); this.Weapons.Clear(); for (uint i = 0; i < count; i++) { Weapon weapon = new Weapon(); weapon.Deserialize(input); this.Weapons.Add(weapon); } } this.Stats = input.ReadBuffer(); // Visited Zones { uint count = input.ReadValueU32(); this.VisitedStations.Clear(); for (uint i = 0; i < count; i++) { this.VisitedStations.Add(input.ReadString()); } } this.CurrentStation = input.ReadString(); // Unknown19 { uint count = input.ReadValueU32(); if (count != 0) { throw new Exception(); } } // Unknown20 { uint count = input.ReadValueU32(); if (count != 0) { throw new Exception(); } } this.Unknown21 = input.ReadString();; this.Unknown22 = input.ReadValueU32(); this.Unknown23 = input.ReadValueU32(); this.SaveSlot = input.ReadValueU32(); this.ExtraDataVersion = input.ReadValueU32(); if (this.ExtraDataVersion >= 27) { this.Unknown26 = input.ReadValueU32(); } if (this.ExtraDataVersion >= 28 && this.ExtraDataVersion <= 31) { // junk input.ReadString(); { uint count = input.ReadValueU32(); for (uint i = 0; i < count; i++) { input.ReadString(); } } } if (this.ExtraDataVersion >= 29) { // Mission Zones { uint count = input.ReadValueU32(); this.MissionPlaythroughs.Clear(); for (uint i = 0; i < count; i++) { MissionPlaythrough missionZone = new MissionPlaythrough(); missionZone.Deserialize(input); this.MissionPlaythroughs.Add(missionZone); } } } if (this.ExtraDataVersion >= 30) { this.PlayTime = input.ReadValueU32(); this.SaveTime = input.ReadString(); } if (this.ExtraDataVersion >= 31) { this.Name = input.ReadString(); this.Color1 = input.ReadValueU32(); this.Color2 = input.ReadValueU32(); this.Color3 = input.ReadValueU32(); } if (this.ExtraDataVersion >= 32) { this.Unknown34 = input.ReadValueU32(); // Unknown35 { uint count = input.ReadValueU32(); this.Unknown35.Clear(); for (uint i = 0; i < count; i++) { this.Unknown35.Add(input.ReadValueU32()); } } } if (this.ExtraDataVersion >= 33) { // Unknown36 { uint count = input.ReadValueU32(); this.Unknown36.Clear(); for (uint i = 0; i < count; i++) { this.Unknown36.Add(input.ReadValueU32()); } } } if (this.ExtraDataVersion >= 34) { // Echo Zones { uint count = input.ReadValueU32(); this.EchoPlaythroughs.Clear(); for (uint i = 0; i < count; i++) { EchoPlaythrough echoZone = new EchoPlaythrough(); echoZone.Deserialize(input); this.EchoPlaythroughs.Add(echoZone); } } } if (this.ExtraDataVersion >= 35) { // Unknown38 this.Unknown38 = input.ReadBuffer(); } }
public void Deserialize(SaveStream input) { this.Name = input.ReadString(); this.Unknown1 = input.ReadValueU32(); this.Unknown2 = input.ReadValueU32(); }