Example #1
0
        /// <summary>Takes a screenshot of the entire map, activated via keypress.</summary>
        private void TakeScreenshotViaKeypress()
        {
            string screenshotName = SaveGame.FilterFileName((string)(NetFieldBase <string, NetString>)Game1.player.name) + "_" + DateTime.UtcNow.Month + "-" + DateTime.UtcNow.Day.ToString() + "-" + DateTime.UtcNow.Year.ToString() + "_" + (int)DateTime.UtcNow.TimeOfDay.TotalMilliseconds;

            string mapScreenshot = Game1.game1.takeMapScreenshot(Config.TakeScreenshotKeyZoomLevel, screenshotName);

            Game1.addHUDMessage(new HUDMessage(mapScreenshot, 6));
            Game1.playSound("cameraNoise");

            if (Config.FolderDestinationForKeypressScreenshots != "default")
            {
                MoveKeypressScreenshotToCorrectFolder(screenshotName);
            }
        }
Example #2
0
        private void Input_ButtonPressed(object sender, StardewModdingAPI.Events.ButtonPressedEventArgs e)
        {
            if (Config.EnableMod && e.Button == Config.ScreenshotKey)
            {
                Monitor.Log("Saving screenshot");

                var screenshot_name = string.Concat(new string[]
                {
                    SaveGame.FilterFileName(Game1.player.Name),
                    "_",
                    DateTime.UtcNow.Month.ToString(),
                    "-",
                    DateTime.UtcNow.Day.ToString(),
                    "-",
                    DateTime.UtcNow.Year.ToString(),
                    "_",
                    ((int)DateTime.UtcNow.TimeOfDay.TotalMilliseconds).ToString(),
                    ".png"
                });

                if (!Directory.Exists(Config.ScreenshotFolder))
                {
                    Directory.CreateDirectory(Config.ScreenshotFolder);
                }

                var width  = Game1.graphics.GraphicsDevice.PresentationParameters.BackBufferWidth;
                var height = Game1.graphics.GraphicsDevice.PresentationParameters.BackBufferHeight;

                Color[] data = new Color[width * height];
                Game1.graphics.GraphicsDevice.GetBackBufferData(data);
                for (int i = 0; i < data.Length; i++)
                {
                    data[i].A = 255;
                }
                Texture2D tex = new Texture2D(Game1.graphics.GraphicsDevice, width, height);
                tex.SetData(data);
                Stream stream = File.Create(Path.Combine(Config.ScreenshotFolder, screenshot_name));
                tex.SaveAsPng(stream, width, height);
                stream.Close();

                if (Config.Message.Length > 0)
                {
                    Game1.addHUDMessage(new HUDMessage(string.Format(Config.Message, Path.Combine(Environment.CurrentDirectory, Config.ScreenshotFolder, screenshot_name))));
                }
            }
        }