public void NewGame() { saveGame.ClearData(); generation.NewDungeon(); panels.mainMenuPanel.SetActive(false); panels.howToPlayPanel.SetActive(true); Time.timeScale = 0; }
public void NewGame() { saveGame.ClearData(); generation.NewDungeon(); panels.mainMenuPanel.SetActive(false); panels.howToPlayPanel.SetActive(true); Time.timeScale = 0; }