private void Awake() { if (SaveSelected == null) { SaveSelected = this; DontDestroyOnLoad(gameObject); } else if (SaveSelected != this) { Destroy(gameObject); } if (CurrentSaveFile == SaveFileEnum.SaveFileError) { CurrentSaveFile = SaveFileEnum.TestFile; } }
private void SetCurrentSaveFile(SaveFileEnum SaveFileChosen) { CurrentSaveFile = SaveFileChosen; }