Example #1
0
        /// <summary>
        ///     Creates an <see cref="InstanceTrailData" /> object
        ///     with the correct trail transforms
        /// </summary>
        /// <param name="saberObject">The saber gameobject that the <see cref="CustomTrail" /> component is on</param>
        /// <param name="trailModel">The <see cref="TrailModel" /> to use</param>
        public void InitializeTrailData(GameObject saberObject, TrailModel trailModel)
        {
            if (saberObject is null || trailModel is null)
            {
                return;
            }

            var trails = SaberHelpers.GetTrails(saberObject).ToArray();

            // Add new CustomTrail component with given data (creating position transforms for given position)
            CustomTrail SetupTrail(int length, float startPos, float endPos, Material material)
            {
                var newTrail = saberObject.AddComponent <CustomTrail>();

                newTrail.Length                   = length;
                newTrail.PointStart               = saberObject.CreateGameObject("PointStart").transform;
                newTrail.PointEnd                 = saberObject.CreateGameObject("PointEnd").transform;
                newTrail.PointEnd.localPosition   = new Vector3(0, 0, endPos);
                newTrail.PointStart.localPosition = new Vector3(0, 0, startPos);
                newTrail.TrailMaterial            = material;
                return(newTrail);
            }

            // if saber has no trial set up a generic one
            if (trails is null || trails.Length < 1)
            {
                trails = new[] { SetupTrail(12, 0, 1, null) };
            }

            var saberTrail = trails[0];

            List <CustomTrail> secondaryTrails = null;

            // set up secondary trails from other saber
            if (trailModel.TrailOriginTrails is { } && trailModel.TrailOriginTrails.Count > 1)
Example #2
0
        private async Task LoadFromTrailOrigin(Serializer serializer, JToken trailOrigin)
        {
            var comp = await serializer.LoadPiece(trailOrigin);

            if (!(comp?.GetLeft() is CustomSaberModel cs))
            {
                return;
            }

            var originTrailModel = cs.GrabTrail(true);

            if (originTrailModel == null)
            {
                return;
            }

            Material ??= new MaterialDescriptor(null);
            Material.Material = originTrailModel.Material.Material;
            TrailOriginTrails = SaberHelpers.GetTrails(cs.Prefab);
        }