Example #1
0
 //-------------------------------------------------------------------------
 void switchBackgroundPic()
 {
     mBgMgr.destroy();
     mBgMgr    = mPreBgMgr;
     mPreBgMgr = null;
     mBgMgr.mBgSprite.setLayer(mScene.getLayerAlloter().getLayer(_eLevelLayer.Background));
 }
Example #2
0
 //-------------------------------------------------------------------------
 void _loadBgSprite(string prefab_name)
 {
     mBgMgr = new BgSpriteMgr(mScene, mBackgroundLoader);
     mBgMgr.load(prefab_name, _eLevelLayer.Background);
 }
Example #3
0
 //-------------------------------------------------------------------------
 void _loadFgSprite(string prefab_name)
 {
     mPreBgMgr = new BgSpriteMgr(mScene, mBackgroundLoader);
     mPreBgMgr.load(prefab_name, _eLevelLayer.PreBackground);
     mIsSwitching = true;
 }
Example #4
0
 //-------------------------------------------------------------------------
 void _loadFgSprite(string prefab_name)
 {
     mPreBgMgr = new BgSpriteMgr(mScene, mBackgroundLoader);
     mPreBgMgr.load(prefab_name, _eLevelLayer.PreBackground);
     mIsSwitching = true;
 }
Example #5
0
 //-------------------------------------------------------------------------
 void _loadBgSprite(string prefab_name)
 {
     mBgMgr = new BgSpriteMgr(mScene, mBackgroundLoader);
     mBgMgr.load(prefab_name, _eLevelLayer.Background);
 }
Example #6
0
 //-------------------------------------------------------------------------
 void switchBackgroundPic()
 {
     mBgMgr.destroy();
     mBgMgr = mPreBgMgr;
     mPreBgMgr = null;
     mBgMgr.mBgSprite.setLayer(mScene.getLayerAlloter().getLayer(_eLevelLayer.Background));
 }