private void OnTriggerEnter(Collider other) { if (other.tag == StaticStrings.player) { SV_Tower tower = FindObjectOfType <SV_Tower>(); tower.Healing(value); Destroy(gameObject); } }
void Start() { tower = FindObjectOfType <SV_Tower>(); SV_EnemyController[] controller = FindObjectsOfType <SV_EnemyController>(); foreach (var e in controller) { if (e != null) { e.changeTarget(this.transform); } } }