Example #1
0
    public void SyncHandDown(SMessageHand _data)
    {
        if (_data.ownerClientID == NetworkManager.Instance.GetClientID())
        {
            return;
        }

        if (_data.handType == 0)
        {
            leftHand.position = _data.position;
            leftHand.rotation = _data.rotation;

            foreach (var bone in _data.bones)
            {
                if (leftHandBones.ContainsKey(bone.name))
                {
                    leftHandBones[bone.name].transform.rotation = bone.rotation;
                }
            }
        }
        if (_data.handType == 1)
        {
            rightHand.position = _data.position;
            rightHand.rotation = _data.rotation;

            foreach (var bone in _data.bones)
            {
                if (rightHandBones.ContainsKey(bone.name))
                {
                    rightHandBones[bone.name].transform.rotation = bone.rotation;
                }
            }
        }
    }
Example #2
0
    private SMessageHand CreateMessageForHand(int _type)
    {
        SMessageHand message = new SMessageHand(_type, new List <SBone>(), _type == 0 ? leftHand.position : rightHand.position, _type == 0 ? leftHand.rotation : rightHand.rotation);

        message.ownerClientID = NetworkManager.Instance.GetClientID();
        foreach (var bone in _type == 0 ? leftHandBones : rightHandBones)
        {
            message.bones.Add(new SBone(bone.Key, bone.Value.rotation));
        }
        return(message);
    }
Example #3
0
 public void SyncHandsDown(SMessageHand _message)
 {
     otherPlayerHands.SyncHandDown(_message);
 }