private void Awake() { // lul Screen.fullScreen = false; SLUIWorker.LookForCustomTypes(); Manager = SLUIManager.CreateNew(SLUIName, Root, Environment.CurrentDirectory + "\\" + WorkDirectory); Manager.AddFiles(LuaFiles); Manager.Reload(); }
internal SLUIDebugger(SLUIWorker parent) { Parent = parent; }
internal SLUICore(SLUIWorker parent) { Parent = parent; }