public void OnClick_Login() { Loading(true); SGFirebase.Authentication(emailLogin.text, passLogin.text); authAttemptLogin = true; timecount = 0f; }
void Update() { // try first remote settings if (rsFirstAttempt && SGFirebase.RemoveSettingsTryUpdate()) { CheckUpgrade(); rsFirstAttempt = false; Debug.Log("Remote Settings: Save fresh data to PlayerPrefab"); } // try authenticate if (authAnonymous && authFirstAttempt && SGFirebase.SetupReady) { if (!SGFirebase.AuthGetPersistent()) { SGFirebase.Authentication(); } authFirstAttempt = false; } }