private void UpdateValues(DataSnapshot snapshot) { double timestamp; textNews.text = textOriginal; foreach (var childSnapshot in snapshot.Children) { switch (childSnapshot.Key.ToString()) { case "title": textNews.text = Placeholder(textNews.text, childSnapshot.Value.ToString(), placeholderTitle); break; case "description": textNews.text = Placeholder(textNews.text, childSnapshot.Value.ToString(), placeholderDesc); break; case "author": textNews.text = Placeholder(textNews.text, childSnapshot.Value.ToString(), placeholderAuthor); break; case "timestamp": if (double.TryParse(childSnapshot.Value.ToString(), out timestamp)) { System.DateTime datetime = SGDateTime.UnixTimeStampToDateTime(timestamp); textNews.text = Placeholder(textNews.text, datetime.ToString(System.Globalization.CultureInfo.InvariantCulture), placeholderDate); } break; } } }
// Update is called once per frame void Update() { if (SGDateTime.Chronometer(ref chronometer)) { if (horizontalFit) { HorizontalAdjust(); } if (verticalFit) { VerticalAdjust(); } //restart chronometer = delayToUpdate; } }
private bool AddSavedList() { if (tests_currentGamePlayer == null) { return(false); } // update current date time tests_currentGamePlayer.timeStemp = SGDateTime.IntegerDateTime().ToString(); //update active scene tests_currentGamePlayer.scene = SGScenes.GetActiveScene; tests_currentGamePlayer.levelName = "mamania"; RemoveSavedList(); tests_listGamesPlayer.Add(tests_currentGamePlayer); return(true); }